两种方式实现类似水波扩散效果,先上图为敬
- 自定义view实现
- 动画实现
自定义view实现
思路分析:通过canvas画圆,每次改变圆半径和透明度,当半径达到一定程度,再次从中心开始绘圆,达到不同层级的效果,通过不断绘制达到view扩散效果
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private Paint centerPaint; //中心圆paint private int radius = 100 ; //中心圆半径 private Paint spreadPaint; //扩散圆paint private float centerX; //圆心x private float centerY; //圆心y private int distance = 5 ; //每次圆递增间距 private int maxRadius = 80 ; //最大圆半径 private int delayMilliseconds = 33 ; //扩散延迟间隔,越大扩散越慢 private List<Integer> spreadRadius = new ArrayList<>(); //扩散圆层级数,元素为扩散的距离 private List<Integer> alphas = new ArrayList<>(); //对应每层圆的透明度 |
style文件里自定义属性
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<declare-styleable name= "SpreadView" > <!--中心圆颜色--> <attr name= "spread_center_color" format= "color" /> <!--中心圆半径--> <attr name= "spread_radius" format= "integer" /> <!--扩散圆颜色--> <attr name= "spread_spread_color" format= "color" /> <!--扩散间距--> <attr name= "spread_distance" format= "integer" /> <!--扩散最大半径--> <attr name= "spread_max_radius" format= "integer" /> <!--扩散延迟间隔--> <attr name= "spread_delay_milliseconds" format= "integer" /> </declare-styleable> |
初始化
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public SpreadView(Context context) { this (context, null , 0 ); } public SpreadView(Context context, @Nullable AttributeSet attrs) { this (context, attrs, 0 ); } public SpreadView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super (context, attrs, defStyleAttr); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.SpreadView, defStyleAttr, 0 ); radius = a.getInt(R.styleable.SpreadView_spread_radius, radius); maxRadius = a.getInt(R.styleable.SpreadView_spread_max_radius, maxRadius); int centerColor = a.getColor(R.styleable.SpreadView_spread_center_color, ContextCompat.getColor(context, R.color.colorAccent)); int spreadColor = a.getColor(R.styleable.SpreadView_spread_spread_color, ContextCompat.getColor(context, R.color.colorAccent)); distance = a.getInt(R.styleable.SpreadView_spread_distance, distance); a.recycle(); centerPaint = new Paint(); centerPaint.setColor(centerColor); centerPaint.setAntiAlias( true ); //最开始不透明且扩散距离为0 alphas.add( 255 ); spreadRadius.add( 0 ); spreadPaint = new Paint(); spreadPaint.setAntiAlias( true ); spreadPaint.setAlpha( 255 ); spreadPaint.setColor(spreadColor); } |
确定圆心位置
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@Override protected void onSizeChanged( int w, int h, int oldw, int oldh) { super .onSizeChanged(w, h, oldw, oldh); //圆心位置 centerX = w / 2 ; centerY = h / 2 ; } |
自定义view的绘制
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@Override protected void onDraw(Canvas canvas) { super .onDraw(canvas); for ( int i = 0 ; i < spreadRadius.size(); i++) { int alpha = alphas.get(i); spreadPaint.setAlpha(alpha); int width = spreadRadius.get(i); //绘制扩散的圆 canvas.drawCircle(centerX, centerY, radius + width, spreadPaint); //每次扩散圆半径递增,圆透明度递减 if (alpha > 0 && width < 300 ) { alpha = alpha - distance > 0 ? alpha - distance : 1 ; alphas.set(i, alpha); spreadRadius.set(i, width + distance); } } //当最外层扩散圆半径达到最大半径时添加新扩散圆 if (spreadRadius.get(spreadRadius.size() - 1 ) > maxRadius) { spreadRadius.add( 0 ); alphas.add( 255 ); } //超过8个扩散圆,删除最先绘制的圆,即最外层的圆 if (spreadRadius.size() >= 8 ) { alphas.remove( 0 ); spreadRadius.remove( 0 ); } //中间的圆 canvas.drawCircle(centerX, centerY, radius, centerPaint); //TODO 可以在中间圆绘制文字或者图片 //延迟更新,达到扩散视觉差效果 postInvalidateDelayed(delayMilliseconds); } |
xml样式
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<com.airsaid.diffuseview.widget.SpreadView android:id= "@+id/spreadView" android:layout_width= "match_parent" android:layout_height= "wrap_content" app:spread_center_color= "@color/colorAccent" app:spread_delay_milliseconds= "35" app:spread_distance= "5" app:spread_max_radius= "90" app:spread_radius= "100" app:spread_spread_color= "@color/colorAccent" /> |
效果图
中心圆处可以自定义写文字,画图片等等...
动画实现
思路分析:通过动画实现,imageView不停做动画缩放+渐变
最中心的imageView保持不变
中间一层imageView从原始放大到1.4倍,同时从不透明变为半透明
最外层的imageView从1.4倍放大到1.8倍,同时从半透明变为全透明
利用shape画一个圆,作为动画基础视图
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<?xml version= "1.0" encoding= "utf-8" ?> <shape xmlns:android= "http://schemas.android.com/apk/res/android" > <corners android:radius= "65dp" /> <solid android:color= "@color/colorAccent" /> </shape> |
布局视图
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<FrameLayout android:layout_width= "match_parent" android:layout_height= "match_parent" > <!--中心imageView--> <ImageView android:id= "@+id/iv_wave" android:layout_width= "130dp" android:layout_height= "130dp" android:layout_gravity= "center" android:background= "@drawable/shape_circle" /> <!--中间的imageView--> <ImageView android:id= "@+id/iv_wave_1" android:layout_width= "130dp" android:layout_height= "130dp" android:layout_gravity= "center" android:background= "@drawable/shape_circle" /> <!--最外层imageView--> <ImageView android:id= "@+id/iv_wave_2" android:layout_width= "130dp" android:layout_height= "130dp" android:layout_gravity= "center" android:background= "@drawable/shape_circle" /> </FrameLayout> |
中间imageView的动画
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private void setAnim1() { AnimationSet as = new AnimationSet( true ); //缩放动画,以中心从原始放大到1.4倍 ScaleAnimation scaleAnimation = new ScaleAnimation( 1 .0f, 1 .4f, 1 .0f, 1 .4f, ScaleAnimation.RELATIVE_TO_SELF, 0 .5f, ScaleAnimation.RELATIVE_TO_SELF, 0 .5f); //渐变动画 AlphaAnimation alphaAnimation = new AlphaAnimation( 1 .0f, 0 .5f); scaleAnimation.setDuration( 800 ); scaleAnimation.setRepeatCount(Animation.INFINITE); alphaAnimation.setRepeatCount(Animation.INFINITE); as.setDuration( 800 ); as.addAnimation(scaleAnimation); as.addAnimation(alphaAnimation); iv1.startAnimation(as); } |
最外层imageView的动画
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private void setAnim2() { AnimationSet as = new AnimationSet( true ); //缩放动画,以中心从1.4倍放大到1.8倍 ScaleAnimation scaleAnimation = new ScaleAnimation( 1 .4f, 1 .8f, 1 .4f, 1 .8f, ScaleAnimation.RELATIVE_TO_SELF, 0 .5f, ScaleAnimation.RELATIVE_TO_SELF, 0 .5f); //渐变动画 AlphaAnimation alphaAnimation = new AlphaAnimation( 0 .5f, 0 .1f); scaleAnimation.setDuration( 800 ); scaleAnimation.setRepeatCount(Animation.INFINITE); alphaAnimation.setRepeatCount(Animation.INFINITE); as.setDuration( 800 ); as.addAnimation(scaleAnimation); as.addAnimation(alphaAnimation); iv2.startAnimation(as); } |
效果图
相比较而言,自定义view的效果更好点,动画实现起来更方便点。
两种方式实现的扩散效果介绍完毕,具体项目里还是要按需变动的。
总结
以上所述是小编给大家介绍的Android 实现圆圈扩散水波动画效果两种方法,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对服务器之家网站的支持!
原文链接:https://www.cnblogs.com/taixiang/archive/2018/05/27/9095464.html