本文实例为大家分享了C语言实现简单的扫雷小游戏的具体代码,供大家参考,具体内容如下
首先来规划一下扫雷游戏实现的几个步骤:
初始化棋盘:二维数组的遍历及赋值
为了后续代码的简洁方便,我们用'0'来初始化
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void InitBoard( char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } |
布置雷的信息:应用随机函数进行赋值
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void SetMine( char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand () % row + 1; int y = rand () % col + 1; if (mine[x][y] == '0' ) { mine[x][y] = '1' ; count--; } } } |
排查雷:
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void FindMine( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col- EASY_COUNT) { printf ( "请输入要排查的坐标->" ); scanf ( "%d %d" , &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1' ) { printf ( "很遗憾你被炸死了\n" ); DisplayBoard(mine, row, col); break ; } else { //计算x,y坐标周围有几个雷 int n=get_mine_count(mine, x, y); show[x][y] = n + '0' ; DisplayBoard(show, row, col); win++; } } else printf ( "输入坐标错误,请重新输入\n" ); } if (win == row * col - EASY_COUNT) { printf ( "恭喜你,排雷成功\n" ); DisplayBoard(mine, row, col); } } |
下面是游戏实现的完整代码,依旧是分为了3个版块,为了更好的管理代码,提高代码的可读性和可移植性
game2.h
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#include <stdio.h> #include <time.h> #include <stdlib.h> #define ROW 9 #define COL 9 #define EASY_COUNT 10 #define ROWS ROW+2 #define COLS COL+2 //初始化棋盘 void InitBoard( char board[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void DisplayBoard( char board[ROWS][COLS], int row, int col); //布置雷 void SetMine( char mine[ROWS][COLS], int row, int col); //排查雷 void FindMine( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); |
game2.c
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#include "game2.h" void InitBoard( char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard( char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for (i = 0; i <= col; i++) { printf ( "%d " , i); } printf ( "\n" ); for (i = 1; i <= row; i++) { printf ( "%d " , i); for (j = 1; j <= col; j++) { printf ( "%c " , board[i][j]); } printf ( "\n" ); } } //布置雷 void SetMine( char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand () % row + 1; int y = rand () % col + 1; if (mine[x][y] == '0' ) { mine[x][y] = '1' ; count--; } } } static int get_mine_count( char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1]+ mine[x+1][y-1]-8* '0' ; } void FindMine( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col- EASY_COUNT) { printf ( "请输入要排查的坐标->" ); scanf ( "%d %d" , &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1' ) { printf ( "很遗憾你被炸死了\n" ); DisplayBoard(mine, row, col); break ; } else { //计算x,y坐标周围有几个雷 int n=get_mine_count(mine, x, y); show[x][y] = n + '0' ; DisplayBoard(show, row, col); win++; } } else printf ( "输入坐标错误,请重新输入\n" ); } if (win == row * col - EASY_COUNT) { printf ( "恭喜你,排雷成功\n" ); DisplayBoard(mine, row, col); } } |
test.c
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#include "game2.h" void menu() { printf ( "**************************\n" ); printf ( "******* 1.play *******\n" ); printf ( "******* 0.exit *******\n" ); printf ( "**************************\n" ); } void game() { //创建数组 char mine[ROWS][COLS] = { 0 }; //存放布置好的雷的信息 char show[ROWS][COLS] = { 0 }; //存放排查出的雷的信息 //初始化mine数组全部为‘0' InitBoard(mine, ROWS, COLS, '0' ); //初始化show数组全部为‘0' InitBoard(show, ROWS, COLS, '*' ); //打印棋盘 //DisplayBoard(mine, ROW, COL); //布置雷 SetMine(mine, ROW, COL); DisplayBoard(show, ROW, COL); //DisplayBoard(mine, ROW, COL); //排查雷 FindMine(mine, show, ROW, COL); } void test() { int input = 0; srand ((unsigned int ) time (NULL)); do { menu(); printf ( "请选择->" ); scanf ( "%d" , &input); switch (input) { case 1: game(); break ; case 0: printf ( "退出游戏\n" ); break ; default : printf ( "选择错误\n" ); break ; } } while (input); } int main() { test(); return 0; } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_54175406/article/details/121442177