本文实例为大家分享了Android添加商品进购物车的具体代码,供大家参考,具体内容如下
1、首先展示下效果图
2、讲一下思路,小球由加号位置运动到购物车位置,首先得获得这两个点在整个屏幕中的坐标,然后分别计算这两个点的横纵坐标的差值,再通过TranslateAnimation这个类设置小球在X、Y方向上的偏移量,最后通过AnimationSet这个类将这两个动画放在一起执行。这是小球运动的动画,还有就是购物车变大缩小的动画。这个动画通过ObjectAnimator的ofFloat的方法设置缩放,要注意的是当小球落下的时候,购物车才开始动画,所以要设置一下setStartDelay这个方法。
3、具体的代码我就贴一下动画部分的代码,如果想要这个Demo看下我最后贴出的Github的地址
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@Override public void setAnim(View view) { // TODO Auto-generated method stub int [] start_location = new int [ 2 ]; // 一个整型数组用来存储按钮在屏幕的X,Y坐标 view.getLocationInWindow(start_location); // 购买按钮在屏幕中的坐标 buyImg = new ImageView( this ); // 动画的小圆圈 buyImg.setImageResource(R.drawable.sign); // 设置buyImg的图片 setAnim(buyImg, start_location); } /** * hdh: 创建动画层 * * @return */ private ViewGroup createAnimLayout() { ViewGroup rootView = (ViewGroup) this .getWindow().getDecorView(); // 获得Window界面的最顶层 LinearLayout animLayout = new LinearLayout( this ); LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.MATCH_PARENT); animLayout.setLayoutParams(lp); //animLayout.setId(); animLayout.setBackgroundResource(android.R.color.transparent); rootView.addView(animLayout); return animLayout; } /** * hdh: * * @param vp * @param view * @param location * @return */ private View addViewToAnimLayout( final ViewGroup vp, final View view, int [] location) { int x = location[ 0 ]; int y = location[ 1 ]; LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); lp.leftMargin = x; lp.topMargin = y; view.setLayoutParams(lp); return view; } /** * hdh:动画 * * @param v * @param start_location */ private void setAnim( final View v, int [] start_location) { anim_mask_layout = null ; anim_mask_layout = createAnimLayout(); anim_mask_layout.addView(v); View view = addViewToAnimLayout(anim_mask_layout, v, start_location); int [] end_location = new int [ 2 ]; // 存储动画结束位置的X,Y坐标 text_chart_num.getLocationInWindow(end_location); // 将购物车的位置存储起来 // 计算位移 int endX = end_location[ 0 ] - start_location[ 0 ]; // 动画位移的X坐标 int endY = end_location[ 1 ] - start_location[ 1 ]; // 动画位移的y坐标 TranslateAnimation translateAnimationX = new TranslateAnimation( 0 , endX, 0 , 0 ); translateAnimationX.setInterpolator( new LinearInterpolator()); // 设置此动画的加速曲线。默认为一个线性插值。 translateAnimationX.setRepeatCount( 0 ); // 动画重复的次数 translateAnimationX.setFillAfter( true ); TranslateAnimation translateAnimationY = new TranslateAnimation( 0 , 0 , 0 , endY); translateAnimationY.setInterpolator( new AccelerateInterpolator()); translateAnimationY.setRepeatCount( 0 ); // 动画重复次数 translateAnimationY.setFillAfter( true ); AnimationSet set = new AnimationSet( false ); set.setFillAfter( false ); set.addAnimation(translateAnimationX); set.addAnimation(translateAnimationY); set.setDuration( 1000 ); view.startAnimation(set); set.setAnimationListener( new Animation.AnimationListener() { @Override public void onAnimationStart(Animation animation) { // TODO Auto-generated method stub v.setVisibility(View.VISIBLE); } @Override public void onAnimationRepeat(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationEnd(Animation animation) { // TODO Auto-generated method stub v.setVisibility(View.GONE); } }); ObjectAnimator anim = ObjectAnimator // .ofFloat(view, "scale" , 1 .0F, 1 .5F, 1 .0f) // .setDuration( 500 ); // anim.setStartDelay( 1000 ); anim.start(); anim.addUpdateListener( new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float cVal = (Float) animation.getAnimatedValue(); image_chart.setScaleX(cVal); image_chart.setScaleY(cVal); text_chart_num.setScaleX(cVal); text_chart_num.setScaleY(cVal); } }); } |
4、GitHub地址:点击打开链接
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/android_hdh/article/details/52093387