话不多说,请看代码:
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using System; using System.Collections.Generic; using System.Text; namespace NET.MST.Sixth.Reenter { class Reenter { //用来造成线程同步问题的静态成员 private static int TestInt1=0; private static int TestInt2 = 0; private static object locko = new object (); static void Main( string [] args) { Console.WriteLine( "System.Timers.Timer 回调方法重入测试:" ); TimersTimerReenter(); //这里确保已经开始的回调方法有机会结束 System.Threading.Thread.Sleep(2 * 1000); Console.WriteLine( "System.Threading.Timer 回调方法重入测试:" ); ThreadingTimerReenter(); Console.Read(); } /// <summary> /// 展示System.Timers.Timer的回调方法重入 /// </summary> static void TimersTimerReenter() { System.Timers.Timer timer = new System.Timers.Timer(); timer.Interval = 100; //100毫秒 timer.Elapsed += TimersTimerHandler; timer.Start(); System.Threading.Thread.Sleep(2 * 1000); //运行2秒 timer.Stop(); } /// <summary> /// 展示System.Threading.Timer的回调方法重入 /// </summary> static void ThreadingTimerReenter() { //100毫秒 using (System.Threading.Timer timer = new System.Threading.Timer ( new System.Threading.TimerCallback(ThreadingTimerHandler), null , 0, 100)) { System.Threading.Thread.Sleep(2 * 1000); //运行2秒 } } /// <summary> /// System.Timers.Timer的回调方法 /// </summary> /// <param name="sender"></param> /// <param name="args"></param> private static void TimersTimerHandler( object sender,EventArgs args) { lock (locko) { Console.WriteLine( "测试整数:" + TestInt1.ToString()); //睡眠10秒,保证方法重入 System.Threading.Thread.Sleep(300); TestInt1++; Console.WriteLine( "自增1后测试整数:" + TestInt1.ToString()); } } /// <summary> /// System.Threading.Timer的回调方法 /// </summary> /// <param name="state"></param> private static void ThreadingTimerHandler( object state) { lock (locko) { Console.WriteLine( "测试整数:" + TestInt2.ToString()); //睡眠10秒,保证方法重入 System.Threading.Thread.Sleep(300); TestInt2++; Console.WriteLine( "自增1后测试整数:" + TestInt2.ToString()); } } } } |
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原文链接:http://www.cnblogs.com/brainmao/archive/2011/06/02/2069630.html