学了这么长时间的Pygame,一直想写个游戏实战一下。看起来很简单的游戏,写其来怎么这么难。最初想写个俄罗斯方块,想了很长时间如何实现,想来想去,也没写出来,于是干脆下载别人的代码来读。后来,要想写一个帮助记忆的挖宝箱的游戏,结果也没完成。唯一完成了就是下面这个小人接金币的游戏,超级简单,通过左右键控制小人移动去接空中下来的金币,接住金币得5分,接不住游戏结束,金币速度会随着level的关数而越来越快。完成这段代码后,我依然觉得这段代码写得很差,确实也是自己对pygame只是掌握了皮毛,对surface、sprite这些理解的还不透彻。这里把代码写出来,有时间的大牛们可以帮助指点一下,让我也有所提高。
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# -*- coding: cp936 -*- ''' 一个超级简单的游戏 左右键控制小人移动去接空中下来的金币,接住金币得5分,接不住游戏结束,金币速度会随着level的关数 而越来越快 ''' import pygame,sys,os,random pygame.init() class rect(): #画出小人 def __init__( self ,filename,initial_position): self .image = pygame.image.load(filename) self .rect = self .image.get_rect() self .rect.topleft = initial_position class goldrect(pygame.sprite.Sprite): #绘出金币 def __init__( self ,gold_position,speed): pygame.sprite.Sprite.__init__( self ) self .image = pygame.image.load( 'image\gold.png' ) self .rect = self .image.get_rect() self .rect.topleft = gold_position self .speed = speed def move( self ): self .rect = self .rect.move( self .speed) def drawback(): #绘出背景图片 my_back = pygame.image.load( 'image\qi3.jpg' ) bakscreen.blit(my_back,[ 0 , 0 ]) def loadtext(levelnum,score,highscore): #绘出成绩、level、最高分等 my_font = pygame.font.SysFont( None , 24 ) levelstr = 'Level:' + str (levelnum) text_screen = my_font.render(levelstr, True , ( 255 , 0 , 0 )) bakscreen.blit(text_screen, ( 650 , 50 )) highscorestr = 'Higescore:' + str (highscore) text_screen = my_font.render(highscorestr, True , ( 255 , 0 , 0 )) bakscreen.blit(text_screen, ( 650 , 80 )) scorestr = 'Score:' + str (score) text_screen = my_font.render(scorestr, True , ( 255 , 0 , 0 )) bakscreen.blit(text_screen, ( 650 , 110 )) def loadgameover(scorenum,highscore): #绘出GAME OVER my_font = pygame.font.SysFont( None , 50 ) levelstr = 'GAME OVER' over_screen = my_font.render(levelstr, True , ( 255 , 0 , 0 )) bakscreen.blit(over_screen, ( 300 , 240 )) highscorestr = 'YOUR SCORE IS ' + str (scorenum) over_screen = my_font.render(highscorestr, True , ( 255 , 0 , 0 )) bakscreen.blit(over_screen, ( 280 , 290 )) if scorenum> int (highscore): #写入最高分 highscorestr = 'YOUR HAVE GOT THE HIGHEST SCORE!' text_screen = my_font.render(highscorestr, True , ( 255 , 0 , 0 )) bakscreen.blit(text_screen, ( 100 , 340 )) highfile = open ( 'highscore' , 'w' ) highfile.writelines( str (scorenum)) highfile.close() def gethighscore(): #读取最高分 if os.path.isfile( 'highscore' ): highfile = open ( 'highscore' , 'r' ) highscore = highfile.readline() highfile.close() else : highscore = 0 return highscore bakscreen = pygame.display.set_mode([ 800 , 600 ]) bakscreen.fill([ 0 , 160 , 233 ]) pygame.display.set_caption( 'Dig!Dig!' ) drawback() levelnum = 1 #level scorenum = 0 #得分 highscore = gethighscore() #最高分 ileft = 1 #记录向左移动步数,用来控制图片 iright = 10 #记录向右移动步数,用来控制图片 x = 100 y = 450 filename = 'image\1.png' backimg_ren = rect(filename,[x,y]) bakscreen.blit(backimg_ren.image,backimg_ren.rect) loadtext(levelnum,scorenum,highscore) goldx = random.randint( 50 , 580 ) speed = [ 0 ,levelnum] mygold = goldrect([goldx, 100 ],speed) pygame.display.update() while True : if scorenum> 0 and scorenum / 50.0 = = int (scorenum / 50.0 ): #当得分是50的倍数时修改level levelnum = scorenum / 50 + 1 speed = [ 0 ,levelnum] for event in pygame.event.get(): if event. type = = pygame.QUIT: sys.exit() #make gold pressed_keys = pygame.key.get_pressed() if pressed_keys[pygame.K_LEFT]: #按下左键 drawback() loadtext(levelnum,scorenum,highscore) if iright > 14 :iright = 10 iright = iright + 1 filename = 'image\'+str(iright)+' .png' if x< 50 : x = 50 else : x = x - 10 backimg_surface = rect(filename,[x,y]) bakscreen.blit(backimg_surface.image,backimg_surface.rect) if pressed_keys[pygame.K_RIGHT]: #按下右键 drawback() loadtext(levelnum,scorenum,highscore) if ileft > 4 :ileft = 0 ileft = ileft + 1 filename = 'image\'+str(ileft)+' .png' if x> 560 : x = 560 else : x = x + 10 backimg_surface = rect(filename,[x,y]) bakscreen.blit(backimg_surface.image,backimg_surface.rect) drawback() loadtext(levelnum,scorenum,highscore) mygold.move() bakscreen.blit(mygold.image,mygold.rect) backimg_surface = rect(filename,[x,y]) bakscreen.blit(backimg_surface.image,backimg_surface.rect) if mygold.rect.top> 600 : #判断金币是否着地,一但着地,游戏结束 loadgameover(scorenum,highscore) if mygold.rect.colliderect(backimg_surface.rect): #判断金币是否与小人碰撞,如果碰撞表示小人接到金币 scorenum + = 5 loadtext(levelnum,scorenum,highscore) goldx = random.randint( 50 , 580 ) mygold = goldrect([goldx, 100 ],speed) pygame.display.update() |
程序中用到的资源可从这里下载:文件名:gold.7z, 访问地址:http://www.kuaipan.cn/file/id_16699292408348719.htm