本文实例讲述了基于wxpython开发的简单gui计算器。分享给大家供大家参考。具体如下:
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# wxCalc1 a simple GUI calculator using wxPython # created with the Boa Constructor which generates all the GUI components # all I had to do is add some code for each button click event # Boa free from: http://boa-constructor.sourceforge.net/ # note that boa-constructor-0.3.1.win32.exe # still uses wxPythonWIN32-2.4.2.4-Py23.exe # but is expected to work with wxPython version 2.5 soon # tested with Python23 vegaseat 26feb2005 from wxPython.wx import * # some Boa generated global IDs ... [wxID_WXFRAME1, wxID_WXFRAME1BTN0, wxID_WXFRAME1BTN1, wxID_WXFRAME1BTN2, wxID_WXFRAME1BTN3, wxID_WXFRAME1BTN4, wxID_WXFRAME1BTN5, wxID_WXFRAME1BTN6, wxID_WXFRAME1BTN7, wxID_WXFRAME1BTN8, wxID_WXFRAME1BTN9, wxID_WXFRAME1BTNCLEAR, wxID_WXFRAME1BTNDIV, wxID_WXFRAME1BTNDOT, wxID_WXFRAME1BTNEQUAL, wxID_WXFRAME1BTNMINUS, wxID_WXFRAME1BTNMULTI, wxID_WXFRAME1BTNPLUS, wxID_WXFRAME1EDIT, ] = map ( lambda _init_ctrls: wxNewId(), range ( 19 )) class wxFrame1(wxFrame): #startregion, below this marker is Boa generated code do not edit!!! def _init_ctrls( self , prnt): # generated method, don't edit wxFrame.__init__( self , id = wxID_WXFRAME1, name = '', parent = prnt, pos = wxPoint( 306 , 270 ), size = wxSize( 266 , 265 ), style = wxDEFAULT_FRAME_STYLE, title = 'Calculator1' ) self .SetClientSize(wxSize( 258 , 225 )) self .SetBackgroundColour(wxColour( 0 , 128 , 0 )) self .btn1 = wxButton( id = wxID_WXFRAME1BTN1, label = '1' , name = 'btn1' , parent = self , pos = wxPoint( 16 , 136 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn1, wxID_WXFRAME1BTN1, self .OnBtn1Button) self .btn2 = wxButton( id = wxID_WXFRAME1BTN2, label = '2' , name = 'btn2' , parent = self , pos = wxPoint( 64 , 136 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn2, wxID_WXFRAME1BTN2, self .OnBtn2Button) self .btn3 = wxButton( id = wxID_WXFRAME1BTN3, label = '3' , name = 'btn3' , parent = self , pos = wxPoint( 112 , 136 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn3, wxID_WXFRAME1BTN3, self .OnBtn3Button) self .btn4 = wxButton( id = wxID_WXFRAME1BTN4, label = '4' , name = 'btn4' , parent = self , pos = wxPoint( 16 , 96 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn4, wxID_WXFRAME1BTN4, self .OnBtn4Button) self .btn5 = wxButton( id = wxID_WXFRAME1BTN5, label = '5' , name = 'btn5' , parent = self , pos = wxPoint( 64 , 96 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn5, wxID_WXFRAME1BTN5, self .OnBtn5Button) self .btn6 = wxButton( id = wxID_WXFRAME1BTN6, label = '6' , name = 'btn6' , parent = self , pos = wxPoint( 112 , 96 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn6, wxID_WXFRAME1BTN6, self .OnBtn6Button) self .btn7 = wxButton( id = wxID_WXFRAME1BTN7, label = '7' , name = 'btn7' , parent = self , pos = wxPoint( 16 , 56 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn7, wxID_WXFRAME1BTN7, self .OnBtn7Button) self .btn8 = wxButton( id = wxID_WXFRAME1BTN8, label = '8' , name = 'btn8' , parent = self , pos = wxPoint( 64 , 56 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn8, wxID_WXFRAME1BTN8, self .OnBtn8Button) self .btn9 = wxButton( id = wxID_WXFRAME1BTN9, label = '9' , name = 'btn9' , parent = self , pos = wxPoint( 112 , 56 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn9, wxID_WXFRAME1BTN9, self .OnBtn9Button) self .btn0 = wxButton( id = wxID_WXFRAME1BTN0, label = '0' , name = 'btn0' , parent = self , pos = wxPoint( 16 , 176 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btn0, wxID_WXFRAME1BTN0, self .OnBtn0Button) self .btnDot = wxButton( id = wxID_WXFRAME1BTNDOT, label = '.' , name = 'btnDot' , parent = self , pos = wxPoint( 64 , 176 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btnDot, wxID_WXFRAME1BTNDOT, self .OnBtnDotButton) self .btnEqual = wxButton( id = wxID_WXFRAME1BTNEQUAL, label = '=' , name = 'btnEqual' , parent = self , pos = wxPoint( 112 , 176 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btnEqual, wxID_WXFRAME1BTNEQUAL, self .OnBtnEqualButton) self .edit = wxTextCtrl( id = wxID_WXFRAME1EDIT, name = 'edit' , parent = self , pos = wxPoint( 16 , 16 ), size = wxSize( 224 , 24 ), style = 0 , value = '') self .btnPlus = wxButton( id = wxID_WXFRAME1BTNPLUS, label = '+' , name = 'btnPlus' , parent = self , pos = wxPoint( 160 , 56 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btnPlus, wxID_WXFRAME1BTNPLUS, self .OnBtnPlusButton) self .btnMinus = wxButton( id = wxID_WXFRAME1BTNMINUS, label = '-' , name = 'btnMinus' , parent = self , pos = wxPoint( 160 , 96 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btnMinus, wxID_WXFRAME1BTNMINUS, self .OnBtnMinusButton) self .btnMulti = wxButton( id = wxID_WXFRAME1BTNMULTI, label = '*' , name = 'btnMulti' , parent = self , pos = wxPoint( 160 , 136 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btnMulti, wxID_WXFRAME1BTNMULTI, self .OnBtnMultiButton) self .btnDiv = wxButton( id = wxID_WXFRAME1BTNDIV, label = '/' , name = 'btnDiv' , parent = self , pos = wxPoint( 160 , 176 ), size = wxSize( 32 , 32 ), style = 0 ) EVT_BUTTON( self .btnDiv, wxID_WXFRAME1BTNDIV, self .OnBtnDivButton) self .btnClear = wxButton( id = wxID_WXFRAME1BTNCLEAR, label = 'C' , name = 'btnClear' , parent = self , pos = wxPoint( 208 , 56 ), size = wxSize( 32 , 32 ), style = 0 ) self .btnClear.SetToolTipString( 'btnClear' ) EVT_BUTTON( self .btnClear, wxID_WXFRAME1BTNCLEAR, self .OnBtnClearButton) def __init__( self , parent): self ._init_ctrls(parent) #endregion, above this marker is Boa generated code, do not edit!!! # now respond to all the button click events ... def OnBtn0Button( self , event): val = '0' # get existing edit box text txt = self .edit.GetValue() # append text txt = txt + val # update edit box text self .edit.SetValue(txt) def OnBtn1Button( self , event): val = '1' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtn2Button( self , event): val = '2' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtn3Button( self , event): val = '3' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtn4Button( self , event): val = '4' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtn5Button( self , event): val = '5' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtn6Button( self , event): val = '6' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtn7Button( self , event): val = '7' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtn8Button( self , event): val = '8' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtn9Button( self , event): val = '9' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtnDotButton( self , event): val = '.' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtnEqualButton( self , event): txt = self .edit.GetValue() # needs to contain a float so eg. 3/5 is 3/5.0 # otherwise division 3/5 would result in zero if '/' in txt: if '.' not in txt: txt = txt + '.0' # now evaluate the math string txt = repr ( eval (txt)) # and show result in edit box self .edit.SetValue(txt) def OnBtnPlusButton( self , event): val = '+' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtnMinusButton( self , event): val = '-' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtnMultiButton( self , event): val = '*' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtnDivButton( self , event): val = '/' txt = self .edit.GetValue() txt = txt + val self .edit.SetValue(txt) def OnBtnClearButton( self , event): self .edit.SetValue('') # -------------------- end of class wxFrame1 ---------------------- def create(parent): return wxFrame1(parent) class BoaApp(wxApp): def OnInit( self ): wxInitAllImageHandlers() self .main = create( None ) self .main.Show() self .SetTopWindow( self .main) return True def main(): application = BoaApp( 0 ) application.MainLoop() if __name__ = = '__main__' : main() |
希望本文所述对大家的Python程序设计有所帮助。