十、基础数值(vars.php)
vars.php文件中定义游戏中关键的基础数值,全部以数组形式定义;PHP中的数组实际上是一个有序图。我们下面将以代码注释的方式进行说明,可能有不正确的理解,希望大家自己也仔细看看,有问题请提出来!如果对这段数值理解了,那么你就可以创造新的单位了,比如新的科技(可以看我服的殖民技术)、新的船舰等。
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// 玩家消息类型定义,具体含义请看messages.mo $messfields = array ( 0 => "mnl_spy" , 1 => "mnl_joueur" , 2 => "mnl_alliance" , 3 => "mnl_attaque" , 4 => "mnl_exploit" , 5 => "mnl_transport" , 15 => "mnl_expedition" , 97 => "mnl_general" , 99 => "mnl_buildlist" , 100 => "new_message" ); // 所有游戏单位类型定义,其实就是数据库表中字段 $resource = array ( //建筑单位 1 => "metal_mine" , 2 => "crystal_mine" , 3 => "deuterium_sintetizer" , 4 => "solar_plant" , 12 => "fusion_plant" , 14 => "robot_factory" , 15 => "nano_factory" , 21 => "hangar" , 22 => "metal_store" , 23 => "crystal_store" , 24 => "deuterium_store" , 31 => "laboratory" , 33 => "terraformer" , 34 => "ally_deposit" , 41 => "mondbasis" , 42 => "phalanx" , 43 => "sprungtor" , 44 => "silo" , //科技研究单位 106 => "spy_tech" , 108 => "computer_tech" , 109 => "military_tech" , 110 => "defence_tech" , 111 => "shield_tech" , 113 => "energy_tech" , 114 => "hyperspace_tech" , 115 => "combustion_tech" , 117 => "impulse_motor_tech" , 118 => "hyperspace_motor_tech" , 120 => "laser_tech" , 121 => "ionic_tech" , 122 => "buster_tech" , 123 => "intergalactic_tech" , 124 => "expedition_tech" , 199 => "graviton_tech" , //船舰单位 202 => "small_ship_cargo" , 203 => "big_ship_cargo" , 204 => "light_hunter" , 205 => "heavy_hunter" , 206 => "crusher" , 207 => "battle_ship" , 208 => "colonizer" , 209 => "recycler" , 210 => "spy_sonde" , 211 => "bomber_ship" , 212 => "solar_satelit" , 213 => "destructor" , 214 => "dearth_star" , 215 => "battleship" , //防御单位 401 => "misil_launcher" , 402 => "small_laser" , 403 => "big_laser" , 404 => "gauss_canyon" , 405 => "ionic_canyon" , 406 => "buster_canyon" , 407 => "small_protection_shield" , 408 => "big_protection_shield" , 502 => "interceptor_misil" , 503 => "interplanetary_misil" , //专家单位 601 => "rpg_geologue" , 602 => "rpg_amiral" , 603 => "rpg_ingenieur" , 604 => "rpg_technocrate" , 605 => "rpg_constructeur" , 606 => "rpg_scientifique" , 607 => "rpg_stockeur" , 608 => "rpg_defenseur" , 609 => "rpg_bunker" , 610 => "rpg_espion" , 611 => "rpg_commandant" , 612 => "rpg_destructeur" , 613 => "rpg_general" , 614 => "rpg_raideur" , 615 => "rpg_empereur" , ); //部分单位的前置升级条件定义 //很多都是多个前置条件,可以从科技树里面看到 $requeriments = array ( // 建筑 12 => array ( 3 => 5, 113 => 3), 15 => array ( 14 => 10, 108 => 10), 21 => array ( 14 => 2), 33 => array ( 15 => 1, 113 => 12), // 月球建筑 42 => array ( 41 => 1), 43 => array ( 41 => 1, 114 => 7), // 科技研究 106 => array ( 31 => 3), 108 => array ( 31 => 1), 109 => array ( 31 => 4), 110 => array ( 113 => 3, 31 => 6), 111 => array ( 31 => 2), 113 => array ( 31 => 1), 114 => array ( 113 => 5, 110 => 5, 31 => 7), 115 => array ( 113 => 1, 31 => 1), 117 => array ( 113 => 1, 31 => 2), 118 => array ( 114 => 3, 31 => 7), 120 => array ( 31 => 1, 113 => 2), 121 => array ( 31 => 4, 120 => 5, 113 => 4), 122 => array ( 31 => 5, 113 => 8, 120 => 10, 121 => 5), 123 => array ( 31 => 10, 108 => 8, 114 => 8), 124 => array ( 31 => 3, 108 => 4, 117 => 3), 199 => array ( 31 => 12), // 船舰 202 => array ( 21 => 2, 115 => 2), 203 => array ( 21 => 4, 115 => 6), 204 => array ( 21 => 1, 115 => 1), 205 => array ( 21 => 3, 111 => 2, 117 => 2), 206 => array ( 21 => 5, 117 => 4, 121 => 2), 207 => array ( 21 => 7, 118 => 4), 208 => array ( 21 => 4, 117 => 3), 209 => array ( 21 => 4, 115 => 6, 110 => 2), 210 => array ( 21 => 3, 115 => 3, 106 => 2), 211 => array ( 117 => 6, 21 => 8, 122 => 5), 212 => array ( 21 => 1), 213 => array ( 21 => 9, 118 => 6, 114 => 5), 214 => array ( 21 => 12, 118 => 7, 114 => 6, 199 => 1), 215 => array ( 114 => 5, 120 => 12, 118 => 5, 21 => 8), // 防御 401 => array ( 21 => 1), 402 => array ( 113 => 1, 21 => 2, 120 => 3), 403 => array ( 113 => 3, 21 => 4, 120 => 6), 404 => array ( 21 => 6, 113 => 6, 109 => 3, 110 => 1), 405 => array ( 21 => 4, 121 => 4), 406 => array ( 21 => 8, 122 => 7), 407 => array ( 110 => 2, 21 => 1), 408 => array ( 110 => 6, 21 => 6), 502 => array ( 44 => 2), 503 => array ( 44 => 4), // 专家 603 => array ( 601 => 5), 604 => array ( 602 => 5), 605 => array ( 601 => 10, 603 => 2), 606 => array ( 601 => 10, 603 => 2), 607 => array ( 605 => 1), 608 => array ( 606 => 1), 609 => array ( 601 => 20, 603 => 10, 605 => 3, 606 => 3, 607 => 2, 608 => 2), 610 => array ( 602 => 10, 604 => 5), 611 => array ( 602 => 10, 604 => 5), 612 => array ( 610 => 1), 613 => array ( 611 => 1), 614 => array ( 602 => 20, 604 => 10, 610 => 2, 611 => 2, 612 => 1, 613 => 3), 615 => array ( 614 => 1, 609 => 1), ); //所有单位造价定义 //'metal' =>金属, 'crystal' =>晶体, 'deuterium' =>重氢, 'energy' =>能量, 'factor' =>步进值 //'consumption' =>HH消耗, 'consumption2' =>HH消耗, 'speed' =>第一速度, 'speed2' =>第二速度, 'capacity' =>装载量 //'max' =>最高等级 $pricelist = array ( 1 => array ( 'metal' => 60, 'crystal' => 15, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2), 2 => array ( 'metal' => 48, 'crystal' => 24, 'deuterium' => 0, 'energy' => 0, 'factor' => 1.6), 3 => array ( 'metal' => 225, 'crystal' => 75, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2), 4 => array ( 'metal' => 75, 'crystal' => 30, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2), 12 => array ( 'metal' => 900, 'crystal' => 360, 'deuterium' => 180, 'energy' => 0, 'factor' => 1.8), 14 => array ( 'metal' => 400, 'crystal' => 120, 'deuterium' => 200, 'energy' => 0, 'factor' => 2), 15 => array ( 'metal' => 1000000, 'crystal' => 500000, 'deuterium' => 100000, 'energy' => 0, 'factor' => 2), 21 => array ( 'metal' => 400, 'crystal' => 200, 'deuterium' => 100, 'energy' => 0, 'factor' => 2), 22 => array ( 'metal' => 2000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 23 => array ( 'metal' => 2000, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 24 => array ( 'metal' => 2000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 31 => array ( 'metal' => 200, 'crystal' => 400, 'deuterium' => 200, 'energy' => 0, 'factor' => 2), 33 => array ( 'metal' => 0, 'crystal' => 50000, 'deuterium' => 100000, 'energy' => 1000, 'factor' => 2), 34 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 41 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 20000, 'energy' => 0, 'factor' => 2), 42 => array ( 'metal' => 20000, 'crystal' => 40000, 'deuterium' => 20000, 'energy' => 0, 'factor' => 2), 43 => array ( 'metal' => 2000000, 'crystal' => 4000000, 'deuterium' => 2000000, 'energy' => 0, 'factor' => 2), 44 => array ( 'metal' => 20000, 'crystal' => 20000, 'deuterium' => 1000, 'energy' => 0, 'factor' => 2), 106 => array ( 'metal' => 200, 'crystal' => 1000, 'deuterium' => 200, 'energy' => 0, 'factor' => 2), 108 => array ( 'metal' => 0, 'crystal' => 400, 'deuterium' => 600, 'energy' => 0, 'factor' => 2), 109 => array ( 'metal' => 800, 'crystal' => 200, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 110 => array ( 'metal' => 200, 'crystal' => 600, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 111 => array ( 'metal' => 1000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 113 => array ( 'metal' => 0, 'crystal' => 800, 'deuterium' => 400, 'energy' => 0, 'factor' => 2), 114 => array ( 'metal' => 0, 'crystal' => 4000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 2), 115 => array ( 'metal' => 400, 'crystal' => 0, 'deuterium' => 600, 'energy' => 0, 'factor' => 2), 117 => array ( 'metal' => 2000, 'crystal' => 4000, 'deuterium' => 6000, 'energy' => 0, 'factor' => 2), 118 => array ( 'metal' => 10000, 'crystal' => 20000, 'deuterium' => 6000, 'energy' => 0, 'factor' => 2), 120 => array ( 'metal' => 200, 'crystal' => 100, 'deuterium' => 0, 'energy' => 0, 'factor' => 2), 121 => array ( 'metal' => 1000, 'crystal' => 300, 'deuterium' => 100, 'energy' => 0, 'factor' => 2), 122 => array ( 'metal' => 2000, 'crystal' => 4000, 'deuterium' => 1000, 'energy' => 0, 'factor' => 2), 123 => array ( 'metal' => 240000, 'crystal' => 400000, 'deuterium' => 160000, 'energy' => 0, 'factor' => 2), 124 => array ( 'metal' => 4000, 'crystal' => 8000, 'deuterium' => 4000, 'energy' => 0, 'factor' => 2), 199 => array ( 'metal' => 0, 'crystal' => 0, 'deuterium' => 0, 'energy_max' => 300000, 'factor' => 3), 202 => array ( 'metal' => 2000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 20 , 'consumption2' => 40 , 'speed' => 5000, 'speed2' => 10000, 'capacity' => 5000 ), 203 => array ( 'metal' => 6000, 'crystal' => 6000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 50 , 'consumption2' => 50 , 'speed' => 7500, 'speed2' => 7500, 'capacity' => 25000 ), 204 => array ( 'metal' => 3000, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 20 , 'consumption2' => 20 , 'speed' => 12500, 'speed2' => 12500, 'capacity' => 50 ), 205 => array ( 'metal' => 6000, 'crystal' => 4000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 75 , 'consumption2' => 75 , 'speed' => 10000, 'speed2' => 15000, 'capacity' => 100 ), 206 => array ( 'metal' => 20000, 'crystal' => 7000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1, 'consumption' => 300 , 'consumption2' => 300 , 'speed' => 15000, 'speed2' => 15000, 'capacity' => 800 ), 207 => array ( 'metal' => 45000, 'crystal' => 15000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 500 , 'consumption2' => 500 , 'speed' => 10000, 'speed2' => 10000, 'capacity' => 1500 ), 208 => array ( 'metal' => 10000, 'crystal' => 20000, 'deuterium' => 10000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 2500, 'speed2' => 2500, 'capacity' => 7500 ), 209 => array ( 'metal' => 10000, 'crystal' => 6000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1, 'consumption' => 300 , 'consumption2' => 300 , 'speed' => 2000, 'speed2' => 2000, 'capacity' => 20000 ), 210 => array ( 'metal' => 0, 'crystal' => 1000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1, 'consumption' => 1 , 'consumption2' => 1 , 'speed' => 100000000, 'speed2' => 100000000, 'capacity' => 5 ), 211 => array ( 'metal' => 50000, 'crystal' => 25000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 4000, 'speed2' => 5000, 'capacity' => 500 ), 212 => array ( 'metal' => 0, 'crystal' => 2000, 'deuterium' => 500, 'energy' => 0, 'factor' => 1, 'consumption' => 0 , 'consumption2' => 0 , 'speed' => 0, 'speed2' => 0, 'capacity' => 0 ), 213 => array ( 'metal' => 60000, 'crystal' => 50000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 1000, 'consumption2' => 1000, 'speed' => 5000, 'speed2' => 5000, 'capacity' => 2000 ), 214 => array ( 'metal' => 5000000, 'crystal' => 4000000, 'deuterium' => 1000000, 'energy' => 0, 'factor' => 1, 'consumption' => 1 , 'consumption2' => 1 , 'speed' => 100, 'speed2' => 100, 'capacity' => 1000000 ), 215 => array ( 'metal' => 30000, 'crystal' => 40000, 'deuterium' => 15000, 'energy' => 0, 'factor' => 1, 'consumption' => 250 , 'consumption2' => 250 , 'speed' => 10000, 'speed2' => 10000, 'capacity' => 750 ), 401 => array ( 'metal' => 2000, 'crystal' => 0, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 402 => array ( 'metal' => 1500, 'crystal' => 500, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 403 => array ( 'metal' => 6000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 404 => array ( 'metal' => 20000, 'crystal' => 15000, 'deuterium' => 2000, 'energy' => 0, 'factor' => 1 ), 405 => array ( 'metal' => 2000, 'crystal' => 6000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 406 => array ( 'metal' => 50000, 'crystal' => 50000, 'deuterium' => 30000, 'energy' => 0, 'factor' => 1 ), 407 => array ( 'metal' => 10000, 'crystal' => 10000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 408 => array ( 'metal' => 50000, 'crystal' => 50000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 502 => array ( 'metal' => 8000, 'crystal' => 2000, 'deuterium' => 0, 'energy' => 0, 'factor' => 1 ), 503 => array ( 'metal' => 12500, 'crystal' => 2500, 'deuterium' => 10000, 'energy' => 0, 'factor' => 1 ), 601 => array ( 'max' => 20), 602 => array ( 'max' => 20), 603 => array ( 'max' => 10), 604 => array ( 'max' => 10), 605 => array ( 'max' => 3), 606 => array ( 'max' => 3), 607 => array ( 'max' => 2), 608 => array ( 'max' => 2), 609 => array ( 'max' => 1), 610 => array ( 'max' => 2), 611 => array ( 'max' => 2), 612 => array ( 'max' => 1), 613 => array ( 'max' => 3), 614 => array ( 'max' => 1), 615 => array ( 'max' => 1), ); //船舰和防御战斗数值定义 //'shield' =>护盾强度, 'attack' =>攻击强度, 'sd' =>速射值 $CombatCaps = array ( 202 => array ( 'shield' => 10, 'attack' => 5, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 203 => array ( 'shield' => 25, 'attack' => 5, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 204 => array ( 'shield' => 10, 'attack' => 50, 'sd' => array (202 => 2, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 205 => array ( 'shield' => 25, 'attack' => 150, 'sd' => array (202 => 3, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 206 => array ( 'shield' => 50, 'attack' => 400, 'sd' => array (202 => 1, 203 => 1, 204 => 6, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 10, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 207 => array ( 'shield' => 200, 'attack' => 1000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 8, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 208 => array ( 'shield' => 100, 'attack' => 50, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 209 => array ( 'shield' => 10, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 210 => array ( 'shield' => 0, 'attack' => 0, 'sd' => array (202 => 0, 203 => 0, 204 => 0, 205 => 0, 206 => 0, 207 => 0, 208 => 0, 209 => 0, 210 => 0, 211 => 0, 212 => 0, 213 => 0, 214 => 0, 215 => 0, 401 => 0, 402 => 0, 403 => 0, 404 => 0, 405 => 0, 406 => 0, 407 => 0, 408 => 0 )), 211 => array ( 'shield' => 500, 'attack' => 1000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 20, 402 => 20, 403 => 10, 404 => 1, 405 => 10, 406 => 1, 407 => 1, 408 => 1 )), 212 => array ( 'shield' => 10, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 1, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 213 => array ( 'shield' => 500, 'attack' => 2000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 2, 401 => 1, 402 => 10, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 214 => array ( 'shield' => 50000, 'attack' => 200000, 'sd' => array (202 => 250, 203 => 250, 204 => 200, 205 => 100, 206 => 33, 207 => 30, 208 => 250, 209 => 250, 210 => 1250, 211 => 25, 212 => 1250, 213 => 5, 214 => 1, 215 => 15, 401 => 200, 402 => 200, 403 => 100, 404 => 50, 405 => 100, 406 => 1, 407 => 1, 408 => 1 )), 215 => array ( 'shield' => 400, 'attack' => 700, 'sd' => array (202 => 3, 203 => 3, 204 => 1, 205 => 4, 206 => 4, 207 => 7, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 5, 213 => 1, 214 => 1, 215 => 1, 401 => 1, 402 => 1, 403 => 1, 404 => 1, 405 => 1, 406 => 1, 407 => 1, 408 => 1 )), 401 => array ( 'shield' => 20, 'attack' => 80, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 402 => array ( 'shield' => 25, 'attack' => 100, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 403 => array ( 'shield' => 100, 'attack' => 250, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 404 => array ( 'shield' => 200, 'attack' => 1100, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 405 => array ( 'shield' => 500, 'attack' => 150, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 406 => array ( 'shield' => 300, 'attack' => 3000, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 407 => array ( 'shield' => 2000, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 408 => array ( 'shield' => 2000, 'attack' => 1, 'sd' => array (202 => 1, 203 => 1, 204 => 1, 205 => 1, 206 => 1, 207 => 1, 208 => 1, 209 => 1, 210 => 5, 211 => 1, 212 => 0, 213 => 1, 214 => 1, 215 => 1) ), 502 => array ( 'shield' => 1, 'attack' => 1 ), 503 => array ( 'shield' => 1, 'attack' => 12000 ) ); //资源生产和能量消耗公式 $ProdGrid = array ( // 金属矿 1 => array ( 'metal' => 40, 'crystal' => 10, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2, 'formule' => array ( 'metal' => 'return (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);' , 'crystal' => 'return "0";' , 'deuterium' => 'return "0";' , 'energy' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);' ) ), // 晶体矿 2 => array ( 'metal' => 30, 'crystal' => 15, 'deuterium' => 0, 'energy' => 0, 'factor' => 1.6, 'formule' => array ( 'metal' => 'return "0";' , 'crystal' => 'return (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);' , 'deuterium' => 'return "0";' , 'energy' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);' ) ), // HH矿 3 => array ( 'metal' => 150, 'crystal' => 50, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2, 'formule' => array ( 'metal' => 'return "0";' , 'crystal' => 'return "0";' , 'deuterium' => 'return ((10 * $BuildLevel * pow((1.1), $BuildLevel)) * (-0.002 * $BuildTemp + 1.28)) * (0.1 * $BuildLevelFactor);' , 'energy' => 'return - (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);' ) ), // 太阳能 4 => array ( 'metal' => 50, 'crystal' => 20, 'deuterium' => 0, 'energy' => 0, 'factor' => 3/2, 'formule' => array ( 'metal' => 'return "0";' , 'crystal' => 'return "0";' , 'deuterium' => 'return "0";' , 'energy' => 'return (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);' ) ), // 核电厂 12 => array ( 'metal' => 500, 'crystal' => 200, 'deuterium' => 100, 'energy' => 0, 'factor' => 1.8, 'formule' => array ( 'metal' => 'return "0";' , 'crystal' => 'return "0";' , 'deuterium' => 'return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);' , 'energy' => 'return (50 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);' ) ), // 太阳能卫星 212 => array ( 'metal' => 0, 'crystal' => 2000, 'deuterium' => 500, 'energy' => 0, 'factor' => 0.5, 'formule' => array ( 'metal' => 'return "0";' , 'crystal' => 'return "0";' , 'deuterium' => 'return "0";' , 'energy' => 'return (($BuildTemp / 4) + 20) * $BuildLevel * (0.1 * $BuildLevelFactor);' ) ) ); //所有单位是否启用定义 //即使前面定义了的单位,这里如果不加入,也是不起作用的 $reslist [ 'build' ] = array ( 1, 2, 3, 4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44, 41, 42, 43 ); $reslist [ 'tech' ] = array ( 106, 108, 109, 110, 111, 113, 114, 115, 117, 118, 120, 121, 122, 123, 124, 199 ); $reslist [ 'fleet' ] = array ( 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215 ); $reslist [ 'defense' ] = array ( 401, 402, 403, 404, 405, 406, 407, 408, 502, 503 ); $reslist [ 'officier' ] = array ( 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615); $reslist [ 'prod' ] = array ( 1, 2, 3, 4, 12, 212 ); |