javaFX实现五子棋游戏,供大家参考,具体内容如下
做课程设计的时候做到这个,分享出来大家参考一下吧,图片为游戏运行过程
最下的代码就是整个实现整个需求的
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package Version3; import javafx.application.Application; import javafx.geometry.Insets; import javafx.geometry.Pos; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.TextField; import javafx.scene.input.MouseButton; import javafx.scene.layout.BorderPane; import javafx.scene.layout.GridPane; import javafx.scene.layout.StackPane; import javafx.scene.paint.Color; import javafx.scene.shape.Circle; import javafx.scene.shape.Line; import javafx.stage.Stage; public class Version3 extends Application { private char winer = ' ' ; //胜者 TextField tf = new TextField(); private char whoseTurn = ( int )(Math.random() * 2 ) == 0 ? 'X' : 'O' ; //随机回合 private int numberOfClick = 0 ; @Override public void start(Stage primaryStage) { Button bt = new Button( "New game" ); //按钮 //TextField tf = new TextField(); Cell [] cell = new Cell[ 9 ]; for ( int i= 0 ; i< 9 ;i++){ cell[i] = new Cell( 2 , 1 ); } GridPane gpane = new GridPane(); int num = 0 ; for ( int i= 0 ; i< 3 ;i++){ for ( int j= 0 ; j< 3 ;j++){ gpane.add(cell[num],j,i); num++; } } tf.setEditable( false ); //文本不可编辑 BorderPane pane = new BorderPane(); pane.setTop(bt); pane.setAlignment(bt,Pos.CENTER); pane.setCenter(gpane); pane.setBottom(tf); //按钮事件 重新开始游戏 bt.setOnAction(e ->{ gpane.getChildren().clear(); for ( int i = 0 ; i < 9 ; i++) { cell[i] = new Cell( 2 , 1 ); } int k = 0 ; for ( int i = 0 ; i < 3 ; i++) { for ( int j = 0 ; j < 3 ; j++) { gpane.add(cell[k], j, i); k++; } } whoseTurn = ( int )(Math.random() * 2 ) == 0 ? 'X' : 'O' ; tf.setText(whoseTurn == 'X' ? "X's turn" : "O's turn" ); setListenerForCells(cell); //调用单元格的侦听器 winer = ' ' ; }); // 给底部文本设置初始情况 tf.setText(whoseTurn == 'X' ? "X's turn" : "O's turn" ); // 给每个面板设置一个监听器 setListenerForCells(cell); Scene scene = new Scene(pane, 495 , 550 ); primaryStage.setTitle( "version3" ); primaryStage.setScene(scene); primaryStage.show(); } public static void main(String[] args) { launch(args); } public void judgeWhoWin(Cell[] cell){ // 判断行 for ( int i = 0 ; i < 3 ; i++) { if (cell[i * 3 ].contain == 'X' && cell[i * 3 + 1 ].contain == 'X' && cell[i * 3 + 2 ].contain == 'X' ) { winer = 'X' ; } else if (cell[i * 3 ].contain == 'O' && cell[i * 3 + 1 ].contain == 'O' && cell[i * 3 + 2 ].contain == 'O' ) { winer = 'O' ; } } // 判断列 for ( int i = 0 ; i < 3 ; i++) { if (cell[i].contain == 'X' && cell[i + 3 ].contain == 'X' && cell[i + 6 ].contain == 'X' ) { winer = 'X' ; } else if (cell[i].contain == 'O' && cell[i + 3 ].contain == 'O' && cell[i + 6 ].contain == 'O' ) { winer = 'O' ; } } // 判断主、副对角线 if (cell[ 0 ].contain == 'X' && cell[ 4 ].contain == 'X' && cell[ 8 ].contain == 'X' || cell[ 2 ].contain == 'X' && cell[ 4 ].contain == 'X' && cell[ 6 ].contain == 'X' ) { winer = 'X' ; } else if (cell[ 0 ].contain == 'O' && cell[ 4 ].contain == 'O' && cell[ 8 ].contain == 'O' || cell[ 2 ].contain == 'O' && cell[ 4 ].contain == 'O' && cell[ 6 ].contain == 'O' ) { winer = 'O' ; } } //点击鼠标 在#字表格里面显示一个随机位置的的X or O public void setListenerForCells(Cell[] cell){ numberOfClick = 0 ; //点击次数清零 for ( int i = 0 ; i < cell.length; i++) { Cell temp = cell[i]; temp.setOnMouseClicked(e -> { if (winer == ' ' ) { if (whoseTurn == 'X' && e.getButton() == MouseButton.PRIMARY && temp.editable) { temp.setContain( 1 , 1 ); temp.editable = false ; //不可编辑 winer = ' ' ; whoseTurn = 'O' ; //下一次换回和 judgeWhoWin(cell); //判断输赢 if (winer == ' ' ){ numberOfClick++; if (numberOfClick == 9 ){ tf.setText( "the game is a draw" ); } else { tf.setText(whoseTurn + "'s turn" ); } } else { tf.setText( "Game is over, and the winner is " + winer); } } else if (whoseTurn == 'O' && e.getButton() == MouseButton.PRIMARY && temp.editable) { temp.setContain( 1 , 2 ); temp.editable = false ; //不可编辑 winer = ' ' ; whoseTurn = 'X' ; //下一次换回和 judgeWhoWin(cell); //判断输赢 if (winer == ' ' ){ numberOfClick++; if (numberOfClick == 9 ){ tf.setText( "the game is a draw" ); } else { tf.setText(whoseTurn + "'s turn" ); } } else { tf.setText( "Game is over, and the winner is " + winer); } } } }); } } class Cell extends BorderPane{ public char contain = ' ' ; int num1 = 0 ,num2 = 0 ; public boolean editable = true ; public Cell( int num1, int num2){ super .setPadding( new Insets( 5 )); super .setStyle( "-fx-border-color: black" ); super .setPrefSize( 2000 , 2000 ); this .setContain(num1,num2); } public void setContain( int num1, int num2){ if (num1== 1 && editable){ if (num2== 1 ){ //构建X面板 Line line1 = new Line( 0 , 0 , 150 , 150 ); Line line2 = new Line( 150 , 0 , 0 , 150 ); StackPane pane1 = new StackPane(); pane1.getChildren().addAll(line1,line2); super .setCenter(pane1); contain = 'X' ; } else if (num2== 2 && editable){ ///构建O面板 Circle circle = new Circle( 75 ); //半径为75 circle.setFill(Color.WHITE); //填充为白色 circle.setStroke(Color.BLACK); //边框为黑色 StackPane pane2 = new StackPane(); pane2.getChildren().add(circle); super .setCenter(pane2); contain = 'O' ; } } } } } |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/As_Yan_Do/article/details/107580520