本文实例讲述了Python3实现的画图及加载图片动画效果。分享给大家供大家参考,具体如下:
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#__*__coding:utf-8__*__ #python3 import time from tkinter import * def moveImage(event): #图片logo.gif的移动要绑定的函数 if event.keysym = = 'Up' : canvas.move( 1 , 0 , - 3 ) #移动ID为1的事物,使得横坐标加0,纵坐标减3 elif event.keysym = = 'Down' : canvas.move( 1 , 0 , + 3 ) elif event.keysym = = 'Left' : canvas.move( 1 , - 3 , 0 ) elif event.keysym = = 'Right' : canvas.move( 1 , 3 , 0 ) tk.update() time.sleep( 0.05 ) def changeColor(event): if event.keysym = = 'Up' : canvas.itemconfig(pg,fill = 'blue' ) #填充ID为pg的事物,填充为blue tk = Tk() #窗口 canvas = Canvas(tk,width = 400 ,height = 400 ) #画布 canvas.pack() #显示出来 myImage = PhotoImage( file = 'C:\\Users\\lai\\Desktop\\logo.gif' ) #图片格式必须为gif格式 im = canvas.create_image( 0 , 0 ,anchor = NW,image = myImage) #加载图片 pg = canvas.create_polygon( 10 , 10 , 10 , 60 , 50 , 35 ,fill = 'red' ) #创建三角形 print (im); print (pg) #显示图片和三角形的ID canvas.bind_all( '<KeyPress-Up>' ,moveImage) #绑定方向键 up canvas.bind_all( '<KeyPress-Down>' ,moveImage) canvas.bind_all( '<KeyPress-Left>' ,moveImage) canvas.bind_all( '<KeyPress-Right>' ,moveImage) #canvas.bind_all('<KeyPress-Up>',changeColor) |
运行结果:
摁上下左右键后可以移动图片
挡板游戏例子
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#__*__coding:utf-8__*__ #python3 from tkinter import * import random import time class Ball: #小球的类 def __init__( self ,canvas,paddle,color): self .canvas = canvas #传递画布值 self .paddle = paddle #把挡板传递进来 self . id = canvas.create_oval( 10 , 10 , 25 , 25 ,fill = color) #画椭圆并且保存其ID self .canvas.move( self . id , 245 , 100 ) start = [ - 3 , - 2 , - 1 , 1 , 2 , 3 ] random.shuffle(start) #随机化列表 self .x = start[ 0 ] self .y = - 3 self .canvas_heigh = self .canvas.winfo_height() #获取窗口高度并保存 self .canvas_width = self .canvas.winfo_width() def draw( self ): self .canvas.move( self . id , self .x, self .y) pos = self .canvas.coords( self . id ) #返回相应ID代表的图形的当前坐标(左上角和右上角坐标) #使得小球不会超出窗口 pad = self .canvas.coords( self .paddle. id ) #获取挡板的坐标 if pos[ 1 ]< = 0 : self .y = 3 if pos[ 3 ]> = self .canvas_heigh or (pos[ 3 ]> = pad[ 1 ] and pos[ 2 ]> = pad[ 0 ] and pos[ 2 ]< = pad[ 2 ]): self .y = - 3 if pos[ 0 ]< = 0 : self .x = 3 if pos[ 2 ]> = self .canvas_width: self .x = - 3 class Paddle: #挡板的类 def __init__( self ,canvas,color): self .canvas = canvas self .color = color self . id = canvas.create_rectangle( 0 , 0 , 100 , 10 ,fill = color) self .canvas.move( self . id , 200 , 300 ) self .canvas_width = self .canvas.winfo_width() self .l = 0 self .r = 0 def draw( self ): pos = self .canvas.coords( self . id ) if pos[ 0 ]< = 0 : self .l = 0 if pos[ 2 ]> = self .canvas_width: self .r = 0 def turn_left( self ,event): self .canvas.move( self . id , self .l, 0 ) self .l = - 20 def turn_right( self ,event): self .canvas.move( self . id , self .r, 0 ) self .r = 20 tk = Tk() tk.title( 'Game' ) tk.resizable( 0 , 0 ) #使得窗口大小不可调整 tk.wm_attributes( '-topmost' , 1 ) #包含画布的窗口放在其他窗口的前面 canvas = Canvas(tk,width = 500 ,height = 400 ,bd = 0 ,highlightthickness = 0 ) #后面两个参数去掉边框 canvas.pack() tk.update() paddle = Paddle(canvas, 'blue' ) ball = Ball(canvas,paddle, 'red' ) canvas.bind_all( '<KeyPress-Left>' ,paddle.turn_left) #绑定方向键 canvas.bind_all( '<KeyPress-Right>' ,paddle.turn_right) while 1 : ball.draw() paddle.draw() tk.update_idletasks() #快速重画屏幕 tk.update() time.sleep( 0.01 ) |
希望本文所述对大家Python程序设计有所帮助。
原文链接:http://blog.csdn.net/ljl_xiao_wa/article/details/51581978