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iOS手势识别的详细使用方法(拖动,缩放,旋转,点击,手势依赖,自定义手势)

时间:2021-02-07 19:04     来源/作者:super_man_风清扬

手势识别ios上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。

1、uigesturerecognizer介绍

手势识别在ios上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。

ios系统在3.2以后,为方便开发这使用一些常用的手势,提供了uigesturerecognizer类。手势识别uigesturerecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。

  • uitapgesturerecognizer 
  • uipinchgesturerecognizer
  • uirotationgesturerecognizer
  • uiswipegesturerecognizer
  • uipangesturerecognizer
  • uilongpressgesturerecognizer

上面的手势对应的操作是:

  • tap(点一下)
  • pinch(二指往內或往外拨动,平时经常用到的缩放)
  • rotation(旋转)
  • swipe(滑动,快速移动)
  • pan (拖移,慢速移动)
  •  longpress(长按)

uigesturerecognizer的继承关系如下:iOS手势识别的详细使用方法(拖动,缩放,旋转,点击,手势依赖,自定义手势)

2、使用手势的步骤

使用手势很简单,分为两步:

创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。

添加到需要识别的view中。每个手势只对应一个view,当屏幕触摸在view的边界内时,如果手势和预定的一样,那就会回调方法。

ps:一个手势只能对应一个view,但是一个view可以有多个手势。

建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。

3、pan 拖动手势:

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uiimageview *snakeimageview = [[uiimageview alloc] initwithimage:[uiimage imagenamed:@"snake.png"]];
snakeimageview.frame = cgrectmake(50, 50, 100, 160);
uipangesturerecognizer *pangesturerecognizer = [[uipangesturerecognizer alloc]
                        initwithtarget:self
                        action:@selector(handlepan:)];  
[snakeimageview addgesturerecognizer:pangesturerecognizer];
[self.view setbackgroundcolor:[uicolor whitecolor]];
[self.view addsubview:snakeimageview];

新建一个imageview,然后添加手势

回调方法:

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- (void) handlepan:(uipangesturerecognizer*) recognizer
{
  cgpoint translation = [recognizer translationinview:self.view];
  recognizer.view.center = cgpointmake(recognizer.view.center.x + translation.x,
                  recognizer.view.center.y + translation.y);
  [recognizer settranslation:cgpointzero inview:self.view];
   
}

4、pinch缩放手势

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uipinchgesturerecognizer *pinchgesturerecognizer = [[uipinchgesturerecognizer alloc]
                            initwithtarget:self
                            action:@selector(handlepinch:)];<p class="p1">[<span class="s1">snakeimageview</span> <span class="s2">addgesturerecognizer</span>:pinchgesturerecognizer];</p>
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- (void) handlepinch:(uipinchgesturerecognizer*) recognizer
{
  recognizer.view.transform = cgaffinetransformscale(recognizer.view.transform, recognizer.scale, recognizer.scale);
  recognizer.scale = 1;
}

5、rotation旋转手势

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uirotationgesturerecognizer *rotaterecognizer = [[uirotationgesturerecognizer alloc]
                         initwithtarget:self
                         action:@selector(handlerotate:)];
[snakeimageview addgesturerecognizer:rotaterecognizer];
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- (void) handlerotate:(uirotationgesturerecognizer*) recognizer
{
  recognizer.view.transform = cgaffinetransformrotate(recognizer.view.transform, recognizer.rotation);
  recognizer.rotation = 0;
}

iOS手势识别的详细使用方法(拖动,缩放,旋转,点击,手势依赖,自定义手势)

添加了这几个手势后,运行看效果,程序中的imageview放了一个

                   /^\/^\
                  _|__|  o|
         \/     /~     \_/ \
          \____|__________/  \
                 \_______      \
                         `\     \                 \
                           |     |                  \
                          /      /                    \
                         /     /                       \\
                       /      /                         \ \
                      /     /                            \  \
                    /     /             _----_            \   \
                   /     /           _-~      ~-_         |   |
                  (      (        _-~    _--_    ~-_     _/   |
                   \      ~-____-~    _-~    ~-_    ~-_-~    /
                     ~-_           _-~          ~-_       _-~ 
                        ~--______-~                ~-___-~

的图片,在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageview的边界外了,所以操作无效果。

建议在真机上运行这个手势。

在模拟器上缩放和选择的操作技巧:

可以把imageview的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。

6、添加第二个imagview并添加手势

记住:一个手势只能添加到一个view,两个view当然要有两个手势的实例了

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- (void)viewdidload
{
  [super viewdidload];
 
  uiimageview *snakeimageview = [[uiimageview alloc] initwithimage:[uiimage imagenamed:@"snake.png"]];
  uiimageview *dragonimageview = [[uiimageview alloc] initwithimage:[uiimage imagenamed:@"dragon.png"]];
  snakeimageview.frame = cgrectmake(120, 120, 100, 160);
  dragonimageview.frame = cgrectmake(50, 50, 100, 160);
  [self.view addsubview:snakeimageview];
  [self.view addsubview:dragonimageview];
   
  for (uiview *view in self.view.subviews) {
    uipangesturerecognizer *pangesturerecognizer = [[uipangesturerecognizer alloc]
                            initwithtarget:self
                            action:@selector(handlepan:)];
     
    uipinchgesturerecognizer *pinchgesturerecognizer = [[uipinchgesturerecognizer alloc]
                              initwithtarget:self
                              action:@selector(handlepinch:)];
     
    uirotationgesturerecognizer *rotaterecognizer = [[uirotationgesturerecognizer alloc]
                             initwithtarget:self
                             action:@selector(handlerotate:)];
     
    [view addgesturerecognizer:pangesturerecognizer];
    [view addgesturerecognizer:pinchgesturerecognizer];
    [view addgesturerecognizer:rotaterecognizer];
    [view setuserinteractionenabled:yes];
  }
  [self.view setbackgroundcolor:[uicolor whitecolor]];   
}

多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:iOS手势识别的详细使用方法(拖动,缩放,旋转,点击,手势依赖,自定义手势)

7、拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)
如何实现呢?

  • 监视手势是否结束
  • 监视触摸的速度
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- (void) handlepan:(uipangesturerecognizer*) recognizer
{
  cgpoint translation = [recognizer translationinview:self.view];
  recognizer.view.center = cgpointmake(recognizer.view.center.x + translation.x,
                    recognizer.view.center.y + translation.y);
  [recognizer settranslation:cgpointzero inview:self.view];
   
  if (recognizer.state == uigesturerecognizerstateended) {
     
    cgpoint velocity = [recognizer velocityinview:self.view];
    cgfloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
    cgfloat slidemult = magnitude / 200;
    nslog(@"magnitude: %f, slidemult: %f", magnitude, slidemult);
     
    float slidefactor = 0.1 * slidemult; // increase for more of a slide
    cgpoint finalpoint = cgpointmake(recognizer.view.center.x + (velocity.x * slidefactor),
                     recognizer.view.center.y + (velocity.y * slidefactor));
    finalpoint.x = min(max(finalpoint.x, 0), self.view.bounds.size.width);
    finalpoint.y = min(max(finalpoint.y, 0), self.view.bounds.size.height);
     
    [uiview animatewithduration:slidefactor*2 delay:0 options:uiviewanimationoptioncurveeaseout animations:^{
      recognizer.view.center = finalpoint;
    } completion:nil];
     
  }

代码实现解析:

  • 计算速度向量的长度(估计大部分都忘了)这些知识了。
  • 如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短
  • 基于速度和速度因素计算一个终点
  • 确保终点不会跑出父view的边界
  • 使用uiview动画使view滑动到终点

运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路。

8、同时触发两个view的手势

手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议

uigesturerecognizerdelegate,

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@interface viewcontroller : uiviewcontroller<uigesturerecognizerdelegate>
@end

并在协议这个方法里返回yes。

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-(bool)gesturerecognizer:(uigesturerecognizer *)gesturerecognizer shouldrecognizesimultaneouslywithgesturerecognizer:(uigesturerecognizer *)othergesturerecognizer
{
  return yes;
}

 把self作为代理设置给手势:

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pangesturerecognizer.delegate = self;
pinchgesturerecognizer.delegate = self;
rotaterecognizer.delegate = self;

这样可以同时拖动或旋转缩放两个view了。

9、tap点击手势

这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。

为了播放声音,我们加入avfoundation.framework这个框架。

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- (avaudioplayer *)loadwav:(nsstring *)filename {
  nsurl * url = [[nsbundle mainbundle] urlforresource:filename withextension:@"wav"];
  nserror * error;
  avaudioplayer * player = [[avaudioplayer alloc] initwithcontentsofurl:url error:&error];
  if (!player) {
    nslog(@"error loading %@: %@", url, error.localizeddescription);
  } else {
    [player preparetoplay];
  }
  return player;
}

我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。

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#import <uikit/uikit.h>
#import <avfoundation/avfoundation.h>
 
@interface viewcontroller : uiviewcontroller<uigesturerecognizerdelegate>
@property (strong) avaudioplayer * chompplayer;
@property (strong) avaudioplayer * heheplayer;
 
@end
- (void)handletap:(uitapgesturerecognizer *)recognizer {
  [self.chompplayer play];
}

运行,点一下某个图,就会播放一个咬东西的声音。

不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。怎么解决呢?使用手势的:

requiregesturerecognizertofail方法。

10、手势的依赖性

在viewdidload的循环里添加这段代码:

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[taprecognizer requiregesturerecognizertofail:pangesturerecognizer];

意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。

11、自定义手势

自定义手势继承:uigesturerecognizer,实现下面的方法:

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– touchesbegan:withevent:
– touchesmoved:withevent:
– touchesended:withevent:
- touchescancelled:withevent:

新建一个类,继承uigesturerecognizer,代码如下:
.h文件

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#import <uikit/uikit.h>
typedef enum {
  directionunknown = 0,
  directionleft,
  directionright
} direction;
 
@interface happygesturerecognizer : uigesturerecognizer
@property (assign) int ticklecount;
@property (assign) cgpoint curticklestart;
@property (assign) direction lastdirection;
 
@end

.m文件

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#import "happygesturerecognizer.h"
#import <uikit/uigesturerecognizersubclass.h>
#define required_tickles    2
#define move_amt_per_tickle   25
 
@implementation happygesturerecognizer
 
- (void)touchesbegan:(nsset *)touches withevent:(uievent *)event {
  uitouch * touch = [touches anyobject];
  self.curticklestart = [touch locationinview:self.view];
}
 
- (void)touchesmoved:(nsset *)touches withevent:(uievent *)event {
   
  // make sure we've moved a minimum amount since curticklestart
  uitouch * touch = [touches anyobject];
  cgpoint ticklepoint = [touch locationinview:self.view];
  cgfloat moveamt = ticklepoint.x - self.curticklestart.x;
  direction curdirection;
  if (moveamt < 0) {
    curdirection = directionleft;
  } else {
    curdirection = directionright;
  }
  if (abs(moveamt) < move_amt_per_tickle) return;
   
  // 确认方向改变了
  if (self.lastdirection == directionunknown ||
    (self.lastdirection == directionleft && curdirection == directionright) ||
    (self.lastdirection == directionright && curdirection == directionleft)) {
     
    // 挠痒次数
    self.ticklecount++;
    self.curticklestart = ticklepoint;
    self.lastdirection = curdirection;
     
    // 一旦挠痒次数超过指定数,设置手势为结束状态
    // 这样回调函数会被调用。
    if (self.state == uigesturerecognizerstatepossible && self.ticklecount > required_tickles) {
      [self setstate:uigesturerecognizerstateended];
    }
  }
   
}
 
- (void)reset {
  self.ticklecount = 0;
  self.curticklestart = cgpointzero;
  self.lastdirection = directionunknown;
  if (self.state == uigesturerecognizerstatepossible) {
    [self setstate:uigesturerecognizerstatefailed];
  }
}
 
- (void)touchesended:(nsset *)touches withevent:(uievent *)event
{
  [self reset];
}
 
- (void)touchescancelled:(nsset *)touches withevent:(uievent *)event
{
  [self reset];
}
 
@end

调用自定义手势和上面一样,回到这样写:

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- (void)handlehappy:(happygesturerecognizer *)recognizer{
  [self.heheplayer play];
}

手势成功后播放呵呵笑的声音。

在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。

代码解析:

先获取起始坐标:curticklestart

通过和ticklepoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比move_amt_per_tickle距离大,如果太则返回。

再判断是否有三次是不同方向的动作,如果是则手势结束,回调。

源代码:源代码下载

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

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