本文实例讲述了JS小游戏的象棋暗棋源码,分享给大家供大家参考。具体如下:
游戏运行后如下图所示:
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/** chinese chess * Author: fdipzone * Date: 2012-06-24 * Ver: 1.0 */ var gameimg = [ 'images/a1.gif' , 'images/a2.gif' , 'images/a3.gif' , 'images/a4.gif' , 'images/a5.gif' , 'images/a6.gif' , 'images/a7.gif' , 'images/b1.gif' , 'images/b2.gif' , 'images/b3.gif' , 'images/b4.gif' , 'images/b5.gif' , 'images/b6.gif' , 'images/b7.gif' , 'images/bg.gif' , 'images/bg_over.gif' , 'images/bg_sel.gif' ]; var chess_obj = new ChessClass(); window.onload = function (){ $( 'init_btn' ).onclick = function (){ chess_obj.init(); } var callback = function (){ chess_obj.init(); } img_preload(gameimg, callback); } // chess class function ChessClass(){ this .chess = []; this .boardrows = 4; this .boardcols = 8; this .area = 82; this .player = 1; // 1:red 2:green this .selected = null ; // selected chess this .chesstype = [ '' , 'a' , 'b' ]; this .isover = 0; } // init ChessClass.prototype.init = function (){ this .reset_grade(); this .create_board(); this .create_chess(); this .create_event(); this .player = 1; this .selected = null ; this .isover = 0; disp( 'init_div' , 'hide' ); } // create board ChessClass.prototype.create_board = function (){ var board = '' ; for ( var i=0; i< this .boardrows; i++){ for ( var j=0; j< this .boardcols; j++){ board = board + '<div id="' + i + '_' + j + '"><img src="images/chessbg.gif" /></div>' ; } } $( 'board' ).innerHTML = board; $( 'board' ).style.width = this .boardcols * ( this .area + 2) + 'px' ; $( 'board' ).style.height = this .boardrows * ( this .area + 2) + 'px' ; } // create random chess ChessClass.prototype.create_chess = function (){ // 32 chesses var chesses = [ 'a1' , 'b7' , 'a2' , 'b7' , 'a2' , 'b7' , 'a3' , 'b7' , 'a3' , 'b7' , 'a4' , 'b6' , 'a4' , 'b6' , 'a5' , 'b5' , 'a5' , 'b5' , 'a6' , 'b4' , 'a6' , 'b4' , 'a7' , 'b3' , 'a7' , 'b3' , 'a7' , 'b2' , 'a7' , 'b2' , 'a7' , 'b1' ]; this .chess = []; while (chesses.length>0){ var rnd = Math.floor(Math.random()*chesses.length); var tmpchess = chesses.splice(rnd, 1).toString(); this .chess.push({ 'chess' :tmpchess, 'type' :tmpchess.substr(0,1), 'val' :tmpchess.substr(1,1), 'status' :0}); } } // create event ChessClass.prototype.create_event = function (){ var self = this ; var chess_area = $_tag( 'div' , 'board' ); for ( var i=0; i<chess_area.length; i++){ chess_area[i].onmouseover = function (){ // mouseover if ( this .className!= 'onsel' ){ this .className = 'on' ; } } chess_area[i].onmouseout = function (){ // mouseout if ( this .className!= 'onsel' ){ this .className = '' ; } } chess_area[i].onclick = function (){ // onclick self.action( this ); } } } // id change index ChessClass.prototype.getindex = function (id){ var tid = id.split( '_' ); return parseInt(tid[0])* this .boardcols + parseInt(tid[1]); } // index change id ChessClass.prototype.getid = function (index){ return parseInt(index/ this .boardcols) + '_' + parseInt(index% this .boardcols); } // action ChessClass.prototype.action = function (o){ if ( this .isover==1){ // game over return false ; } var index = this .getindex(o.id); if ( this .selected == null ){ // 未选过棋子 if ( this .chess[index][ 'status' ] == 0){ // not opened this .show(index); } else if ( this .chess[index][ 'status' ] == 1){ // opened if ( this .chess[index][ 'type' ] == this .chesstype[ this .player]){ this .select(index); } } } else { // 已选过棋子 if (index != this .selected[ 'index' ]){ // 與selected不是同一位置 if ( this .chess[index][ 'status' ] == 0){ // 未打开的棋子 this .show(index); } else if ( this .chess[index][ 'status' ] == -1){ // 點空白位置 this .move(index); } else { // 點其他棋子 if ( this .chess[index][ 'type' ]== this .chesstype[ this .player]){ this .select(index); } else { this .kill(index); } } } } } // show chess ChessClass.prototype.show = function (index){ $( this .getid(index)).innerHTML = '<img src="images/' + this .chess[index][ 'chess' ] + '.gif" />' ; this .chess[index][ 'status' ] = 1; // opened if ( this .selected!= null ){ // 清空選中 $( this .getid( this .selected.index)).className = '' ; this .selected = null ; } this .change_player(); this .gameover(); } // select chess ChessClass.prototype.select = function (index){ if ( this .selected!= null ){ $( this .getid( this .selected[ 'index' ])).className = '' ; } this .selected = { 'index' :index, 'chess' : this .chess[index]}; $( this .getid(index)).className = 'onsel' ; } // move chess ChessClass.prototype.move = function (index){ if ( this .beside(index)){ this .chess[index] = { 'chess' : this .selected[ 'chess' ][ 'chess' ], 'type' : this .selected[ 'chess' ][ 'type' ], 'val' : this .selected[ 'chess' ][ 'val' ], 'status' : this .selected[ 'chess' ][ 'status' ]}; this .remove( this .selected[ 'index' ]); this .show(index); } } // kill chess ChessClass.prototype.kill = function (index){ if ( this .beside(index)== true && this .can_kill(index)== true ){ this .chess[index] = { 'chess' : this .selected[ 'chess' ][ 'chess' ], 'type' : this .selected[ 'chess' ][ 'type' ], 'val' : this .selected[ 'chess' ][ 'val' ], 'status' : this .selected[ 'chess' ][ 'status' ]}; this .remove( this .selected[ 'index' ]); var killed = this .player==1? 2 : 1; $( 'grade_num' + killed).innerHTML = parseInt($( 'grade_num' + killed).innerHTML)-1; this .show(index); } } // remove chess ChessClass.prototype.remove = function (index){ this .chess[index][ 'status' ] = -1; // empty $( this .getid(index)).innerHTML = '' ; $( this .getid(index)).className = '' ; } /* check is beside * @param index 目標棋子index * @param selindex 执行的棋子index,可为空, 为空则读取选中的棋子 */ ChessClass.prototype.beside = function (index,selindex){ if ( typeof (selindex)== 'undefined' ){ if ( this .selected!= null ){ selindex = this .selected[ 'index' ]; } else { return false ; } } if ( typeof ( this .chess[index])== 'undefined' ){ return false ; } var from_info = this .getid(selindex).split( '_' ); var to_info = this .getid(index).split( '_' ); var fw = parseInt(from_info[0]); var fc = parseInt(from_info[1]); var tw = parseInt(to_info[0]); var tc = parseInt(to_info[1]); if (fw==tw && Math.abs(fc-tc)==1 || fc==tc && Math.abs(fw-tw)==1){ // row or colunm is same and interval=1 return true ; } else { return false ; } } /* check can kill * @param index 被消灭的棋子index * @param selindex 执行消灭的棋子index,可为空, 为空则读取选中的棋子 */ ChessClass.prototype.can_kill = function (index,selindex){ if ( typeof (selindex)== 'undefined' ){ // 没有指定执行消灭的棋子 if ( this .selected!= null ){ // 有选中的棋子 selindex = this .selected[ 'index' ]; } else { return false ; } } if ( this .chess[index][ 'type' ]!= this .chesstype[ this .player]){ if (parseInt( this .chess[selindex][ 'val' ])==7 && parseInt( this .chess[index][ 'val' ])==1){ // 7 can kill 1 return true ; } else if (parseInt( this .chess[selindex][ 'val' ])==1 && parseInt( this .chess[index][ 'val' ])==7){ // 1 can't kill 7 return false ; } else if (parseInt( this .chess[selindex]['val ']) <= parseInt(this.chess[index][' val '])){ // small kill big return true; } } return false; } // change player ChessClass.prototype.change_player = function(){ if(this.player == 1){ this.player = 2; // to green $(' grade_img2 ').className = ' img_on '; $(' grade_img1 ').className = ' img '; }else{ this.player = 1; // to red $(' grade_img1 ').className = ' img_on '; $(' grade_img2 ').className = ' img '; } } // reset grade ChessClass.prototype.reset_grade = function(){ $(' grade_img1 ').className = ' img_on '; $(' grade_img2 ').className = ' img '; $(' grade_num1 ').innerHTML = $(' grade_num2 ').innerHTML = 16; $(' grade_res1 ').className = $(' grade_res2 ').className = ' none '; $(' grade_res1 ').innerHTML = $(' grade_res2 ').innerHTML = ' '; } // game over ChessClass.prototype.gameover = function(){ if($(' grade_num1 ').innerHTML==0 || $(' grade_num2 ').innerHTML==0){ // 任一方棋子为0 this.isover = 1; this.show_grade(); disp(' init_div ',' show '); }else{ if(this.can_action()==false){ this.isover = 1; this.show_grade(); disp(' init_div ',' show '); } } } // show grade ChessClass.prototype.show_grade = function(){ var num1 = parseInt($(' grade_num1 ').innerHTML); var num2 = parseInt($(' grade_num2 ').innerHTML); if(num1>num2){ // 红方胜 $(' grade_res2 ').innerHTML = ' LOSS '; $(' grade_res2 ').className = ' loss '; $(' grade_res1 ').innerHTML = ' WIN '; $(' grade_res1 ').className = ' win '; }else if(num1<num2){ // 黑方胜 $(' grade_res1 ').innerHTML = ' LOSS '; $(' grade_res1 ').className = ' loss '; $(' grade_res2 ').innerHTML = ' WIN '; $(' grade_res2 ').className = ' win '; }else{ // 平局 $(' grade_res1 ').innerHTML = $(' grade_res2 ').innerHTML = ' DRAW '; $(' grade_res1 ').className = $(' grade_res2 ').className = ' draw '; } } // check chess can action ChessClass.prototype.can_action = function(){ var chess = this.chess; for(var i=0,max=chess.length; i<max; i++){ if(chess[i].status==0){ // 有未翻开的棋子 return true; }else{ if(chess[i].status==1 && chess[i].type==this.chesstype[this.player]){ // 己方已翻开的棋子 if(this.beside(i-this.boardcols, i) && (chess[i-this.boardcols].status==-1 || this.can_kill(i-this.boardcols,i) )){ // 上 return true; } if(this.beside(i+this.boardcols, i) && (chess[i+this.boardcols].status==-1 || this.can_kill(i+this.boardcols,i) )){ // 下 return true; } if(this.beside(i-1, i) && (chess[i-1].status==-1 || this.can_kill(i-1,i) )){ // 左 return true; } if(this.beside(i+1, i) && (chess[i+1].status==-1 || this.can_kill(i+1,i) )){ // 右 return true; } } } } return false; } /** common function */ // get document.getElementBy(id) function $(id){ this.id = id; return document.getElementById(id); } // get document.getElementsByTagName function $_tag(name, id){ if(typeof(id)!=' undefined '){ return $(id).getElementsByTagName(name); }else{ return document.getElementsByTagName(name); } } /* div show and hide * @param id dom id * @param handle show or hide */ function disp(id, handle){ if(handle==' show '){ $(id).style.display = ' block '; }else{ $(id).style.display = ' none'; } } /* img preload * @param img 要加载的图片数组 * @param callback 图片加载成功后回调方法 */ function img_preload(img, callback){ var onload_img = 0; var tmp_img = []; for ( var i=0,imgnum=img.length; i<imgnum; i++){ tmp_img[i] = new Image(); tmp_img[i].src = img[i]; if (tmp_img[i].complete){ onload_img ++; } else { tmp_img[i].onload = function (){ onload_img ++; } } } var et = setInterval( function (){ if (onload_img==img.length){ // 定时器,判断图片完全加载后调用callback clearInterval(et); callback(); } },200); } |
完整实例代码点击此处本站下载。
相信本文所述对大家javascript游戏设计的学习有一定的借鉴价值。