本文实例讲述了JS小游戏的极速快跑源码,分享给大家供大家参考。具体如下:
游戏运行后如下图所示:
Javascript部分代码如下:
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/** 极速快跑 * Author: fdipzone * Date: 2012-07-15 * Ver: 1.0 */ var gameimg = [ 'images/start.png' , 'images/start_over.png' , 'images/go.png' , 'images/go_over.png' , 'images/running.gif' , 'images/run_start1.gif' , 'images/run_start2.gif' , 'images/run_start3.gif' ]; var speed_obj = new SpeedClass(); window.onload = function (){ var callback = function (){ speed_obj.init(); } img_preload(gameimg, callback); } // Speed Class function SpeedClass(){ this .levelset = [8,5,8,12]; // 难度参数 this .playerlist = null ; // 选手列表 this .player = 0; // 选中的选手 this .level = 2; // 难度 this .lock = 0; // 锁定 this .isstart = 0; // 是否开始 this .isover = 0; // 是否结束 } // init SpeedClass.prototype.init = function (){ this .reset(); this .create_player(); this .create_event(); } // reset SpeedClass.prototype.reset = function (){ this .player = 0; this .level = $( 'level' ).value; // level this .playerlist = $_tag( 'li' , 'playerlist' ); for ( var i=0; i< this .playerlist.length; i++){ this .playerlist[i].className = '' ; } disp( 'start_btn' , 'show' , 'start_btn' ); disp( 'go_btn' , 'hide' , 'go_btn' ); this .lock = 0; // unlock this .isstart = 0; // unstart this .isover = 0; // unover } // create player SpeedClass.prototype.create_player = function (){ var runway = []; var playerlist = []; for ( var i=1; i<=8; i++){ runway[i] = '<li><div id="player' + (9-i) + '" class="run_status1"></div></li>' ; playerlist[i] = '<li>' + i + '</li>' ; } $( 'runway' ).innerHTML = runway.join( '' ); $( 'playerlist' ).innerHTML = playerlist.join( '' ); runway = null ; playerlist = null ; } // create event SpeedClass.prototype.create_event = function (){ var self = this ; this .playerlist = $_tag( 'li' , 'playerlist' ); for ( var i=0; i< this .playerlist.length; i++){ this .playerlist[i].onmouseover = function (){ if ( this .className!= 'on' ){ this .className = 'over' ; } } this .playerlist[i].onmouseout = function (){ if ( this .className!= 'on' ){ this .className = '' ; } } this .playerlist[i].onclick = function (o,c){ return function (){ if (self.lock==0){ o.playerlist[c].className = 'on' ; if (o.player!=0 && o.player!=c+1){ // 不等於0且不等於自己 o.playerlist[o.player-1].className = '' ; } o.player = c + 1; } } }(self, i); } $( 'start_btn' ).onmouseover = function (){ this .className = 'start_over_btn' ; } $( 'start_btn' ).onmouseout = function (){ this .className = 'start_btn' ; } $( 'start_btn' ).onclick = function (){ if (self.player==0){ return alert( '请选择要支持的选手' ); } else { self.lock = 1; // locked disp( 'start_btn' , 'hide' ); disp( 'go_btn' , 'show' ); for ( var i=1; i<=8; i++){ self.start(i); } } } $( 'go_btn' ).onmouseover = function (){ this .className = 'go_over_btn' ; } $( 'go_btn' ).onmouseout = function (){ this .className = 'go_btn' ; } $( 'go_btn' ).onclick = function (){ self.go(); } } // start game SpeedClass.prototype.start = function (c){ var o = $( 'player' + c); var step = 1; var self = this ; var exert = 0; o.style.marginLeft = '62px' ; // init var et = setInterval( function (){ if (step<4){ // step 1-3 is ready o.className = 'run_status' + step; } else { // run if (o.className!= 'running' ){ o.className = 'running' ; } // start can go if (self.isstart==0){ self.isstart = 1; } // 已有一名选手到达终点 if (self.isover==1){ clearInterval(et); } else { if (self.player!=c){ // 其他选手 exert = Math.floor(Math.random()* self.levelset[self.level])+3; // 根据level调整 } o.style.marginLeft = parseInt(o.style.marginLeft) + Math.floor(Math.random()*8)+4 + exert + 'px' ; // 到达终点 if (parseInt(o.style.marginLeft)>=745){ clearInterval(et); self.isover = 1; self.gameover(o.id); } } } step ++; }, 350) } // go SpeedClass.prototype.go = function (){ if ( this .isstart==1 && this .isover==0){ var o = $( 'player' + this .player); var exert = Math.floor(Math.random()*3)+2; // 2-5 o.style.marginLeft = parseInt(o.style.marginLeft) + exert + 'px' ; } return false ; } // gameover SpeedClass.prototype.gameover = function (id){ id = id.replace( 'player' , '' ); var self = this ; var msg = '' ; if (id== this .player){ msg = "恭喜你,你支持的选手获得胜利\n\n" ; } else { msg = "很遗憾,你支持的选手没有获得胜利,获胜的是" + id + "号选\n\n" ; } if (confirm(msg + '是否重新开始?' )== true ){ setTimeout( function (){ self.init(); },1000); } else { return false ; } } /** common function */ // get document.getElementBy(id) function $(id){ this .id = id; return document.getElementById(id); } // get document.getElementsByTagName function $_tag(name, id){ if ( typeof (id)!= 'undefined' ){ return $(id).getElementsByTagName(name); } else { return document.getElementsByTagName(name); } } /* div show and hide * @param id dom id * @param handle show or hide * @param classname */ function disp(id, handle, classname){ if (handle== 'show' ){ $(id).style.display = 'block' ; } else { $(id).style.display = 'none' ; } if ( typeof (classname)!= 'undefined' ){ $(id).className = classname; } } /* img preload * @param img 要加载的图片数组 * @param callback 图片加载成功后回调方法 */ function img_preload(img, callback){ var onload_img = 0; var tmp_img = []; for ( var i=0,imgnum=img.length; i<imgnum; i++){ tmp_img[i] = new Image(); tmp_img[i].src = img[i]; if (tmp_img[i].complete){ onload_img ++; } else { tmp_img[i].onload = function (){ onload_img ++; } } } var et = setInterval( function (){ if (onload_img==img.length){ // 定时器,判断图片完全加载后调用callback clearInterval(et); callback(); } },200); } |
完整实例代码点击此处本站下载。
相信本文所述对大家的javascript游戏设计有一定的借鉴价值。