上一篇文章讲的是java实现两人五子棋游戏(二) 画出棋盘,已经画好棋盘,接下来要实现控制功能,主要功能:
1)选择棋子
2)画棋子
3)判断胜负
4)交换行棋方
先实现画棋子part
-------------画棋子代码示例如下--------------
首先,定义一个棋子类,这个类有两个属性,棋子颜色(0-表示黑色,1-表示白色),是否落子(我计划用一个二维数组才存储棋子的落子信息)
chessman.java
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package xchen.test.simplegobang; public class chessman { private int color; //1-white,0-black private boolean placed = false ; public chessman( int color, boolean placed){ this .color=color; this .placed=placed; } public boolean getplaced() { return placed; } public void setplaced( boolean placed) { this .placed = placed; } public int getcolor() { return color; } public void setcolor( int color) { this .color = color; } } |
接着我们上一部分的画好棋盘的代码部分,新增画棋子的代码,我用两个棋子(一白一黑,分别位于棋盘的【8,8】,【7,7】)来检验画棋子的代码
drawchessboard.java
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package xchen.test.simplegobang; import java.awt.graphics; import java.awt.graphics2d; import java.awt.radialgradientpaint; import java.awt.image; import java.awt.toolkit; import java.awt.color; import javax.swing.jpanel; public class drawchessboard extends jpanel{ final static int black= 0 ; final static int white= 1 ; public int chesscolor = black; public image boardimg; final private int rows = 19 ; chessman[][] chessstatus= new chessman[rows][rows]; public drawchessboard() { boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" ); if (boardimg == null ) system.err.println( "png do not exist" ); //test draw chessman part simple chessman chessman= new chessman( 0 , true ); chessstatus[ 7 ][ 7 ]=chessman; chessman chessman2 = new chessman( 1 , true ); chessstatus[ 8 ][ 8 ]=chessman2; //test draw chessman part simple } @override protected void paintcomponent(graphics g) { // todo auto-generated method stub super .paintcomponent(g); int imgwidth = boardimg.getheight( this ); int imgheight = boardimg.getwidth( this ); int fwidth = getwidth(); int fheight= getheight(); int x=(fwidth-imgwidth)/ 2 ; int y=(fheight-imgheight)/ 2 ; g.drawimage(boardimg, x, y, null ); int margin = x; int span_x=imgwidth/rows; int span_y=imgheight/rows; //画横线 for ( int i= 0 ;i<rows;i++) { g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y); } //画竖线 for ( int i= 0 ;i<rows;i++) { g.drawline(x+i*span_x, y, x+i*span_x,fheight-y); } //画棋子 for ( int i= 0 ;i<rows;i++) { for ( int j= 0 ;j<rows;j++) { if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { system.out.println( "draw chessman " +i+ " " +j); int pos_x=x+i*span_x; int pos_y=y+j*span_y; int chessman_width= 20 ; float radius_b= 20 ; float radius_w= 50 ; float [] fractions = new float []{0f,1f}; java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white}; color[] colors_w = new color[]{color.white,color.black}; radialgradientpaint paint; if (chessstatus[i][j].getcolor()== 1 ) { system.out.println( "draw white chess" ); paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w); } else { system.out.println( "draw black chess" ); paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b); } ((graphics2d)g).setpaint(paint); ((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width); } } } } } |
主模块代码不变
main.java
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package xchen.test.simplegobang; import java.awt.container; import javax.swing.jframe; import xchen.test.simplegobang.drawchessboard; public class main extends jframe{ private drawchessboard drawchessboard; public main() { drawchessboard = new drawchessboard(); //frame标题 container containerpane =getcontentpane(); containerpane.add(drawchessboard); } public static void main(string[] args) { main m = new main(); m.setsize( 800 , 800 ); m.setvisible( true ); } } |
运行一下!
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/v_xchen_v/article/details/53431670