本文实例为大家分享了python实现flappy bird游戏的具体代码,供大家参考,具体内容如下
flappygamemain.py
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# -*- coding: utf-8 -*- from __future__ import unicode_literals """ Created on Dec 25 2016 @author: LINJUNJI @mail: ljj6@mail2.sysu.edu.cn """ import pygame from sys import exit import random from pygame. locals import * from pygame.font import * from gamerole import * import os import datetime import numpy as np import operator #图片路径信息 BackGround_image_path1 = './sources/background/day.png' #背景图片 BackGround_image_path2 = './sources/background/night.png' GetStart_image_path = './sources/guide/day/down.png' #开始界面 GameOver_image_path = './sources/other/gameover.png' Restart_image_path = './sources/other/restart.png' Grade_blackball_path = './sources/other/grade_blackball.png' white_gold_Medal_image_path = './sources/medal/white_gold_medal.png' #奖牌图片 gold_image_path = './sources/medal/gold_medal.png' silver_medal_image_path = './sources/medal/silver_medal.png' bronze_medal_image_path = './sources/medal/bronze_medal.png' Ground_image_path = './sources/background/ground.png' #地面图片 pilar_image_up_path = './sources/pilar/up.png' #柱子图片 pilar_image_down_path = './sources/pilar/down.png' Bird_image1_path = './sources/bird/up.png' #小鸟图片 Bird_image2_path = './sources/bird/med.png' Bird_image3_path = './sources/bird/down.png' #游戏窗体设置 pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption( 'falppy_bird' ) #图片载入 background_day = pygame.image.load(BackGround_image_path1) background_night = pygame.image.load(BackGround_image_path2) ground = pygame.image.load(Ground_image_path) pilar_image_up = pygame.image.load(pilar_image_up_path) pilar_image_down = pygame.image.load(pilar_image_down_path) get_start_image = pygame.image.load(GetStart_image_path) gameover_image = pygame.image.load(GameOver_image_path) medal_blackball_image = pygame.image.load(Grade_blackball_path) restart_image = pygame.image.load(Restart_image_path) bird_images = [] bird_image_up = pygame.image.load(Bird_image1_path) bird_image_med = pygame.image.load(Bird_image2_path) bird_image_down = pygame.image.load(Bird_image3_path) bird_images.append(bird_image_up) bird_images.append(bird_image_med) bird_images.append(bird_image_down) medal_images = [] medal1 = pygame.image.load(white_gold_Medal_image_path) medal2 = pygame.image.load(gold_image_path) medal3 = pygame.image.load(silver_medal_image_path) medal4 = pygame.image.load(bronze_medal_image_path) medal_images.append(medal1) medal_images.append(medal2) medal_images.append(medal3) medal_images.append(medal4) #新建小鸟 bird_pos = [ 190 , 190 ] #小鸟初始位置 mybird = Bird(bird_images,bird_pos) #柱子集合 pilar_set = pygame.sprite.Group() #运行参数设置 pilar_frequency = 0 #柱子更新参数 bird_frequency = 0 #小鸟飞行频率 clock = pygame.time.Clock() running = False score = 0 flag = 1 def collide_circle(pilar, mybird): #碰撞检测函数 if mybird.rect.right > pilar.pilar1_rect.left and mybird.rect.left < pilar.pilar1_rect.right: if (mybird.rect.top >pilar.pilar1_rect.bottom and mybird.rect.bottom <pilar.pilar2_rect.top): return False else : return True else : if mybird.rect.bottom > 400 : return True else : return False def get_history_record(score): #获取记录的得分 record = [] index = 0 if os.path.isfile( "record.txt" ): #存在:获取记录到的内容 f = open ( "record.txt" ) line = f.readline() line = f.readline() while line ! = "": record.append([ int (line.strip().split( "," )[ 0 ]),line.strip().split( "," )[ 1 ]]) line = f.readline() f.close() record.append([score, str (datetime.datetime.now())]) record.sort(key = operator.itemgetter( 0 ),reverse = True ) print record while len (record)> 10 : record.pop() file_writer = open ( "record.txt" , 'w' ) file_writer.writelines( "time" + "," + "grade" + "\n" ) for i in range ( len (record)): file_writer.writelines( str (record[i][ 0 ]) + "," + str (record[i][ 1 ]) + "\n" ) if int (record[i][ 0 ]) = = int (score): index = i file_writer.close() if index > 3 : index = 3 return record[ 0 ][ 0 ],index while not running: clock.tick( 60 ) screen.fill( 0 ) screen.blit(get_start_image, ( 0 , 0 )) pygame.display.update() x, y = pygame.mouse.get_pos() for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() exit() elif event. type = = pygame.MOUSEBUTTONDOWN: if y< 380 and y> 300 and x> 180 and x < 210 : running = True while True : clock.tick( 60 ) pilar_frequency + = 1 #生成柱子 if pilar_frequency % 100 = = 0 : pilar_pos = [ 384 ,random.randint( 130 , 250 )] new_pilar = Pilar(pilar_image_up, pilar_image_down, pilar_pos) pilar_set.add(new_pilar) if pilar_frequency > = 1000 : pilar_frequency = 0 flag = ( - 1 ) * flag #移动柱子 for pilar in pilar_set: pilar.move() if collide_circle(pilar, mybird): #碰撞检测代码 mybird.is_hit = True for pilar in pilar_set: pilar.stop() if pilar.pilar1_rect.right < 0 : pilar_set.remove(pilar) #小鸟降落 mybird.SelfMoveDown() # 绘制背景 screen.fill( 0 ) if flag = = 1 : screen.blit(background_day, ( 0 , 0 )) else : screen.blit(background_night, ( 0 , 0 )) #绘制柱子 for pilar in pilar_set: screen.blit(pilar.pilar1_image,pilar.pilar1_rect) screen.blit(pilar.pilar2_image,pilar.pilar2_rect) #绘制地面 screen.blit(ground,( 0 , 384 )) #绘制玩家小鸟 bird_frequency + = 1 if not mybird.is_hit: #未发生碰撞 score + = 10 screen.blit(mybird.image[mybird.image_index],mybird.rect) mybird.image_index = bird_frequency % 3 else : #发生碰撞 running = False mybird.SelfDiedDown() screen.blit(mybird.image[ 0 ],mybird.rect) has_log = False while not running and mybird.is_downtoground: #画面切换到结束界面 screen.blit(gameover_image,( 64 , 30 )) screen.blit(medal_blackball_image,( 42 , 100 )) screen.blit(restart_image,( 122 , 270 )) if not has_log: bestscore,index = get_history_record(score / 100 ) #获取历史记录情况 print score / 100 print bestscore,index has_log = True screen.blit(medal_images[index],( 75 , 160 )) #要读取之前保存的信息, x, y = pygame.mouse.get_pos() #目前得分 score_font = pygame.font.Font( None , 36 ) score_text = score_font.render( str (score / 100 ), True , ( 255 , 255 , 255 )) text_rect = score_text.get_rect() text_rect.midtop = [ 290 , 145 ] screen.blit(score_text, text_rect) #历史最佳得分 score_font = pygame.font.Font( None , 36 ) score_text = score_font.render( str (bestscore), True , ( 255 , 255 , 255 )) text_rect = score_text.get_rect() text_rect.midtop = [ 290 , 200 ] screen.blit(score_text, text_rect) for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() exit() elif event. type = = pygame.MOUSEBUTTONDOWN: if y< 360 and y> 280 and x> 150 and x < 240 : #重新开始 pilar_set = pygame.sprite.Group() mybird = Bird(bird_images,bird_pos) score = 0 running = True pygame.display.update() # 绘制得分 score_font = pygame.font.Font( None , 36 ) score_text = score_font.render( str (score / 100 ), True , ( 255 , 255 , 255 )) text_rect = score_text.get_rect() text_rect.midtop = [ 185 , 30 ] screen.blit(score_text, text_rect) #屏幕更新 pygame.display.update() #绘制按键执行代码 key_pressed = pygame.key.get_pressed() if not mybird.is_hit: if key_pressed[K_w] or key_pressed[K_UP]: mybird.moveUp() if key_pressed[K_s] or key_pressed[K_DOWN]: mybird.moveDown() for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() exit() |
gamerole.py
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# -*- coding: utf-8 -*- from __future__ import unicode_literals """ Created on Thu Dec 25 2016 @author: LINJUNJI @mail: ljj6@mail2.sysu.edu.cn """ import pygame import random SCREEN_WIDTH = 384 SCREEN_HEIGHT = 448 INTERVEL = 120 #两个障碍之间的间隔 UP_LIMIT = 60 DOWN_LIMIT = 360 #小鸟类 class Bird(pygame.sprite.Sprite): def __init__( self ,bird_imgs,init_pos): pygame.sprite.Sprite.__init__( self ) self .image = bird_imgs self .rect = self .image[ 0 ].get_rect() self .rect.midbottom = init_pos self .up_speed = 5 self .down_speed = 2 self .selfdown_speed = 2 self .image_index = 0 #图片索引参数,控制小鸟飞行姿态变化 self .is_hit = False self .is_downtoground = False def SelfMoveDown( self ): self .rect.top + = self .selfdown_speed def SelfDiedDown( self ): self .up_speed = 0 self .down_speed = 0 self .rect.bottom + = self .selfdown_speed * 2 if self .rect.bottom > = 400 : self .rect.bottom = 400 self .is_downtoground = True def moveUp( self ): if self .rect.top< = 0 : self .rect.top = 0 else : self .rect.top - = self .up_speed def moveDown( self ): if self .rect.top> = SCREEN_HEIGHT - self .rect.height: self .rect.top = SCREEN_HEIGHT - self .rect.height else : self .rect.top + = self .down_speed ''' def moveLeft(self): if self.rect.left <= 0: self.rect.left = 0 else: self.rect.left -= self.speed def moveRight(self): if self.rect.left >= SCREEN_WIDTH - self.rect.width: self.rect.left = SCREEN_WIDTH - self.rect.width else: self.rect.left += self.speed ''' #柱子类 class Pilar(pygame.sprite.Sprite): def __init__( self ,pilar_image_up,pilar_image_down,init_pos): pygame.sprite.Sprite.__init__( self ) self .pilar1_image = pilar_image_up self .pilar2_image = pilar_image_down self .pilar1_rect = self .pilar1_image.get_rect() self .pilar2_rect = self .pilar2_image.get_rect() self .pilar1_rect.bottomleft = init_pos self .pilar2_rect.topleft = [init_pos[ 0 ],init_pos[ 1 ] + INTERVEL] self .horizontal_speed = 2 #柱子平移的速度 self .vertical_speed = 0.3 #柱子上下移动的速度 self .direction = random.randint( 0 , 1 ) #柱子上下移动的方向 def move( self ): self .pilar1_rect.left - = self .horizontal_speed #柱子左右移动 self .pilar2_rect.left - = self .horizontal_speed if self .direction = = 1 : #控制柱子上下移动 self .pilar1_rect.bottom + = self .vertical_speed self .pilar2_rect.top + = self .vertical_speed if self .pilar2_rect.top > DOWN_LIMIT: self .direction = 0 else : self .pilar1_rect.bottom - = self .vertical_speed self .pilar2_rect.top - = self .vertical_speed if self .pilar1_rect.bottom < UP_LIMIT: self .direction = 1 def stop( self ): self .horizontal_speed = 0 self .vertical_speed = 0 |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。