本文实例为大家分享了python实现年会抽奖程序的具体代码,供大家参考,具体内容如下
发一下自己写的公司抽奖程序。
需求:公司年会要一个抽奖程序,转盘上的每一个人名是随机中奖的,中奖后的人不可以再次中奖,按住抽奖,就会一直在转,放开后,要再转一两圈才停。
刚好自己在学python cocos2d,就用这个刚学的东东,直接上源码
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# coding:utf-8 # import sys # import os # sys.path.insert(0, os.path.join(os.path.dirname(__file__), '../..')) # 解决程序中要显示中文问题 reload (sys) sys.setdefaultencoding( 'utf8' ) from pyglet import image, font from pyglet.gl import * from pyglet.window import key from cocos.actions import * from cocos.director import director from cocos.layer import Layer from cocos.layer import ColorLayer from cocos.scene import Scene from cocos.sprite import Sprite from cocos.text import * from cocos.menu import * import random from cocos.audio.effect import Effect consts_window = { "width" : 680 , "height" : 700 , "vsync" : True , "resizable" : True , 'audio_backend' : 'sdl' } def get_sprite_test( index ): d = tests[index] return Scene( d( index ) ) class SpriteLayer( Layer ): is_event_handler = True #: enable pyglet's events def __init__( self , index = 1 ): super (SpriteLayer, self ).__init__() self .index = index self .top_text = "广州德瀚信息信息科技有限公司-年会抽奖" self .image = pyglet.resource.image( 'r1.png' , 0.01 ) # self.image = image.AnimationFrame(image.load('r1.png'),0.1) self .image.anchor_x = self .image.width / 2 self .image.anchor_y = self .image.height / 2 self .rimage = pyglet.resource.image( 'r2.png' , 0.01 ) # self.rimage = image.AnimationFrame(image.load('r2.png'),0.1) self .rimage.anchor_x = self .image.width / 2 self .rimage.anchor_y = self .image.height / 2 self .bgimage = pyglet.resource.image( 'bg1.png' ) self .bgimage.anchor_x = self .image.width / 2 self .bgimage.anchor_y = self .image.height / 2 self .pressbgimage = pyglet.resource.image( 'bg2.png' ) self .pressbgimage.anchor_x = self .image.width / 2 self .pressbgimage.anchor_y = self .image.height / 2 self .prizeimage = pyglet.resource.image( 'name.png' ) self .prizeimage.anchor_x = self .image.width / 2 self .prizeimage.anchor_y = self .image.height / 2 def on_key_release( self , keys, mod ): # LEFT: go to previous scene # RIGTH: go to next scene # ENTER: restart scene if keys = = key.LEFT: self .index - = 1 if self .index < 1 : self .index = len ( tests ) elif keys = = key.RIGHT: self .index + = 1 if self .index > len ( tests ): self .index = 1 if keys in (key.LEFT, key.RIGHT): director.replace( get_sprite_test( self .index ) ) return True class PrizeMenu(Menu): def __init__( self ): super ( PrizeMenu, self ).__init__() self .menu_valign = BOTTOM self .menu_halign = RIGHT self .font_item[ 'color' ] = ( 0 , 0 , 0 , 255 ) self .font_item_selected[ 'color' ] = ( 32 , 16 , 32 , 255 ) # print dir(self) # then add the items items = [ ( MenuItem( '一等奖' , self .prize_go ) ), ( MenuItem( '二等奖' , self .prize_go ) ), ( MenuItem( '三等奖' , self .prize_go ) ), ( MenuItem( '参与奖' , self .prize_go ) ), ] # self.create_menu( items, selected_effect=zoom_in(), # unselected_effect=zoom_out()) self .create_menu( items, shake(), shake_back()) def on_quit( self ): pyglet.app.exit() def prize_go( self ): s = self .parent if s.is_begin: s.top_notice.element.text = "" else : # s.stop_num = 1 s.go_prize() # def main(): # pyglet.font.add_directory('.') # director.init( resizable=True) # director.run( Scene( PrizeMenu() ) ) # if __name__ == '__main__': # main() class StartPrize( SpriteLayer ): def __init__( self ,index ): super ( StartPrize, self ).__init__(index) self .current_num = 0 #当前位置 self .is_begin = False #是否已经开始 self .prize_cycle = 0 #转动圈数 self .prize_speed = 0.05 #初始速度 self .prize_speed_slow = 0.3 #慢速度 self .stop_num = 0 #停止的位置 self .alread_get_prize = [] # 已经得奖的人 self .start_slow = False self .can_stop = False self .press_go = False self .sprite = Sprite( self .image ) # self.sprite = Sprite( image.Animation([image.AnimationFrame(image.load('r1.png'),0.001)] )) self .alread_prize_sprite = Sprite( self .rimage ) self .bgsprite = Sprite( self .bgimage ) self .pressbgsprite = Sprite( self .pressbgimage ) self .prizesprite = Sprite( self .prizeimage ) self .top_label = Label( self .top_text ) # 注意是要有个element self .top_label.element.x = - 250 self .top_label.element.y = 350 self .top_label.element.color = ( 0 , 0 , 0 , 255 ) self .top_label.element.font_size = 20 self .top_notice = Label( "点击中间开始抽奖" ) self .top_notice.element.x = 120 self .top_notice.element.y = 300 self .top_notice.element.color = ( 255 , 0 , 0 , 255 ) self .top_notice.element.font_size = 20 self .pressbgsprite.do(Hide()) self .alread_prize_sprite.do(Hide()) # self.sprite.do(Hide()) def on_enter( self ): super (StartPrize, self ).on_enter() bgcolor = ColorLayer( 255 , 255 , 255 , 255 , consts_window[ 'width' ], consts_window[ 'height' ]) bgcolor.position = ( - 320 , - 320 ) # 背景颜色 self .add( bgcolor ) # 标题 self .add( self .top_label ) self .add( self .top_notice ) # 转动的背景图 self .add( self .sprite ,z = 3 ) self .add( self .alread_prize_sprite ,z = 3 ) # 人名图 self .add( self .prizesprite ,z = 4 ) # 背景图 self .add( self .bgsprite,z = 1 ) self .add( self .pressbgsprite,z = 1 ) self .position = 320 , 320 # menu = PrizeMenu() # menu.position = (-320,-320) # self.add(menu) # self.sprite.do( Repeat(Rotate( 360, 4 ) )) def on_key_press( self , keys, mod ): super (StartPrize, self ).on_key_release(keys, mod) if keys = = key.ENTER: if self .is_begin: self .top_notice.element.text = "正在抽奖中。。" else : self .press_go = True self .go_prize() return True def on_key_release( self , keys, mod ): super (StartPrize, self ).on_key_release(keys, mod) if keys = = key.ENTER: if self .press_go: self .prize_cycle = 0 self .can_stop = True self .press_go = False return True if keys = = key.S: # self.stop_prize() return True def on_mouse_press ( self , x, y, buttons, modifiers): px,py = director.get_virtual_coordinates (x, y) # print px,py if px > 188 and px< 450 and py> 188 and py< 450 : if self .is_begin: self .top_notice.element.text = "正在抽奖中。。" else : self .press_go = True self .go_prize() def on_mouse_release ( self , x, y, buttons, modifiers): px,py = director.get_virtual_coordinates (x, y) if self .press_go: self .prize_cycle = 0 self .can_stop = True self .press_go = False def rotate_select( self ,dt): if ( self .current_num > = 24 ): self .current_num = 0 self .prize_cycle + = 1 if ( self .prize_cycle > 1 and self .can_stop): if ( not self .start_slow ): # 减速 self .unschedule( self .rotate_select) self .schedule_interval( self .rotate_select, self .prize_speed_slow) self .start_slow = True # print self.alread_get_prize # print "stopnum" , self.stop_num # print "prize_cycle" , self.prize_cycle # print "current_num" , self.current_num # print self.current_num # 注意rotate_select是要两个参数的 self .sprite.rotation = self .sprite.rotation + 15 self .alread_prize_sprite.rotation = self .alread_prize_sprite.rotation + 15 if self .current_num in self .alread_get_prize: self .sprite.do(Hide()) self .alread_prize_sprite.do(Show()) else : self .alread_prize_sprite.do(Hide()) self .sprite.do(Show()) effect = Effect( '1.wav' ) effect.play() if ( self .prize_cycle > 2 and self .stop_num = = self .current_num and self .can_stop): self .stop_prize() return True self .current_num + = 1 def get_random( self ): r = random.randint( 0 , 23 ) if r in self .alread_get_prize: r = self .get_random() return r def go_prize( self ): self .current_num = 0 self .sprite.rotation = 0 self .alread_prize_sprite.rotation = 0 self .prize_cycle = 0 self .stop_num = self .get_random() # self.stop_num = 0 if self .stop_num in self .alread_get_prize: self .top_notice.element.text = "error, alread get prize" return False self .top_notice.element.text = "正在抽奖中。。" self .start_slow = False self .can_stop = False self .is_begin = True # 定时器 self .schedule_interval( self .rotate_select, self .prize_speed) # self.schedule(self.rotate_select) self .bgsprite.do(Hide()) self .pressbgsprite.do(Show()) def stop_prize( self ): self .alread_get_prize.append( self .current_num) self .is_begin = False effect = Effect( '2.wav' ) effect.play() self .top_notice.element.text = "" self .pressbgsprite.do(Hide()) self .bgsprite.do(Show()) self .unschedule( self .rotate_select) tests = { 1 : StartPrize, } def main(): director.init( * * consts_window) # director.show_FPS = True director.run( get_sprite_test( 1 ) ) if __name__ = = '__main__' : main() |
PrizeMenu这个本来是想要显示要抽哪个奖的,后来需求中不需要了,就没有继续完善。
开发用的是python cocos2d, 还要装pyglet, 最坑爹的是还要装pygame, cocos2d的音效竟然是用pygame的。
因为是name.png是公司同事的姓名,所以就涂黑了,尊重隐私
下载链接:年会抽奖
dehan_prize_run下的prize.exe就可以运行,用py2exe打包成exe的。。。
prize_src.zip是源码
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/cheng830306/article/details/18449431