最近整理下电脑,看到了自己在上个学期打的贪吃蛇游戏的c代码,觉得真的是略微有点冗长,但是实现起来应该也算是比较好理解,于是把自己的代码搬上来,网络上写贪吃蛇的c语言的文章很多,我这篇也仅是给大家作为一个参考而已。
我的代码是在Windows下运行的,因为需要用到windows.h这个库。
然后也做了一个简单的ai模式,这在没有障碍物的情况下前期还是蛮不错的,但是到了后期蛇变长了之后就会有bug了。
好了,直接上代码吧:
1)头文件和宏定义
1
2
3
4
5
6
7
8
9
10
11
12
|
#include<stdio.h> #include<stdlib.h> #include<time.h> #include<conio.h> #include<windows.h> #define SNAKE_MAX_LENGTH 20 #define SNAKE_HEAD 'H' #define SNAKE_BODY 'X' #define BLANK_CELL '' #define SNAKE_FOOD '$' #define WALL_CELL '*' |
2)各种实现函数的声明
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
/*snake stepping: dy = -1(up) 1(dowm) 0(no move); dx = -1(left), 1(right), 0(no move)*/ void snakemove( int , int ); //to write dowm the current location of the snake void put_money( void ); void output( void ); // to put the current map on the screen void initial_the_game( void ); void put_accelerate( void ); // @ is a special food which can speed up your snake. int judge( int , int ); /* when it comes to ai, it is used to judge whether the next step is movable. */ int dis( int , int ); // when it coomes to ai, it is used to calculate the current distence //between the snake head and the food. void welcome( void ); // the game introduction. void gameover( void ); void edition_handed( void ); // the edition in which you can play by yourself. void edition_presentation( void ); // the edition in which the snake can go automatically. |
3)各种全局变量
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
// define vars for snake,notice name of vars in c int snakeX[SNAKE_MAX_LENGTH] = {1, 2, 3, 4, 5}; int snakeY[SNAKE_MAX_LENGTH] = {1, 1, 1, 1, 1}; int snakeLength = 5; int gamestate = 1; int current_speed = 600; int score = 0; char edition_choose; // for player to choose the edition. int con = 1; // to judge the initial state of the game; int energy = 0; // write down the condition to accelerate by eating $. //the following part is to realize the simple ai . const char movable[4] = { 'a' , 'd' , 's' , 'w' }; int distance[4] = {9999, 9999, 9999, 9999}; int fx = 6, fy = 6; // the coordinate of the food $ |
4)地图
1
2
3
4
5
6
7
8
9
10
11
12
13
|
char map[12][12] = { "************" , "*XXXXH *" , "* *" , "* *" , "* *" , "* *" , "* $ *" , "* *" , "* @ *" , "* *" , "* *" , "************" }; |
5)主函数(可选模式)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
int main() { while (con) { welcome(); int flag = 1; while (flag) { edition_choose = getch(); //choose the edition if (edition_choose == 'h' ) { edition_handed(); flag = 0; } else if (edition_choose == 'p' ) { edition_presentation(); flag = 0; } else { printf ( "Please press the correct bottom -,- ...\n" ); } } gameover(); } return 0; } |
6)手动模式实现
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
void edition_handed( void ) { system ( "cls" ); output(); char ch = 'd' ; while (gamestate) { switch (ch) { case 'a' : // go left while (1) { snakemove(-1, 0); Sleep(current_speed); if (gamestate == 0) // to break the loop if the snake hit the wall or itself. break ; if (kbhit() != 0) { // to change the direction ch = getch(); if (ch == 's' || ch == 'w' ) break ; else ch = 'a' ; } } break ; case 'd' : // go right while (1) { snakemove(1, 0); Sleep(current_speed); if (gamestate == 0) break ; if (kbhit() != 0) ch = getch(); if (ch == 's' || ch == 'w' ) break ; else ch = 'd' ; } break ; case 's' : // go down while (1) { snakemove(0, 1); Sleep(current_speed); if (gamestate == 0) break ; if (kbhit() != 0) ch = getch(); if (ch == 'a' || ch == 'd' ) break ; else ch = 's' ; } break ; case 'w' : // go up while (1) { snakemove(0, -1); Sleep(current_speed); if (gamestate == 0) break ; if (kbhit() != 0) ch = getch(); if (ch == 'a' || ch == 'd' ) break ; else ch = 'w' ; } break ; } if (gamestate == 0) break ; } return ; } |
7)自动模式实现
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
void edition_presentation( void ) { // for ai system ( "cls" ); int i, min = 10000; output(); char ch; char quit = 'o' ; int k; while (gamestate) { // find the shortest way; min = 10000; if (judge(-1, 0)) distance[0] = dis(-1, 0); if (judge(1, 0)) distance[1] = dis(1, 0); if (judge(0, 1)) distance[2] = dis(0, 1); if (judge(0, -1)) distance[3] = dis(0, -1); for (i = 0; i < 4; i++) { if (min >= distance[i]) { min = distance[i]; k = i; } } Sleep(current_speed); switch (movable[k]) { case 'a' : // go left snakemove(-1, 0); break ; case 'd' : // go right snakemove(1, 0); break ; case 's' : // go down snakemove(0, 1); break ; case 'w' : // go up snakemove(0, -1); break ; } if (gamestate == 0) break ; system ( "cls" ); output(); } return ; } |
8)其他辅助函数
欢迎界面
1
2
3
4
5
6
7
8
9
10
11
12
13
|
void welcome( void ) { // just for some introduction printf ( "WELCOME TO THE SNAKE'S WORLD !!!!\n" ); printf ( "\n" ); printf ( "\n" ); printf ( "Please choose the edition you want.\n" ); printf ( "\n" ); printf ( "\n" ); printf ( "The 'h' is for the hand-operated and the 'p' is for the simple presentation\n" ); printf ( "\n" ); printf ( "\n" ); printf ( "Attention: the presentation still has a liitle bug, while it can be moving right for a period of time...\n " ); return ; } |
游戏结束界面
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
void gameover( void ) { // give you some introduction when you lose the game. system ( "cls" ); printf ( "Game over!!!\n" ); printf ( "Do you want to continue? y or n\n" ); char start; // in order to judge whether you still want to play the game. while (1) { start = getch(); if (start == 'y' ) { system ( "cls" ); initial_the_game(); break ; } else if (start == 'n' ) { system ( "cls" ); con = 0; // in order to let the game end. printf ( "See you next time! ^-^\n" ); break ; } else { printf ( "Please press the correct buttom.\n" ); } } } |
图像实现方式
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
void output( void ) { // put the cuttent game map. printf ( "THE INTERESTING SNAKE GAME CREATED BY LONGJ =,=\n" ); printf ( "use w~s~a~d to control the snake's movement\n" ); printf ( "ATTENTION: the @ can speed up your lovely snake~~\n" ); int i, j; for (i = 0; i < 12; i++) { for (j = 0; j < 12; j++) { printf ( "%c" , map[i][j]); if (j == 11) printf ( "\n" ); } } printf ( "Your current_speed is %d\n" , current_speed); printf ( "The number of your food undigested is %d (when it comes to 5, your speed will be accelerated!) \n" , energy); printf ( "SCORE = %d\n" , score); return ; } |
蛇的行走实现
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
void snakemove( int dx, int dy) { // all the conditions are comparing the head and the next position. int i; if (snakeY[snakeLength - 1] + dy == snakeY[snakeLength - 2] && snakeX[snakeLength - 1] + dx == snakeX[snakeLength - 2]) return ; // to prevent it go to itslef. if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == 'X' ) { gamestate = 0; return ; } if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '*' ) { gamestate = 0; return ; } if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == ' ' || map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '@' ) { map[snakeY[0]][snakeX[0]] = ' ' ; // clear the former_tail if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '@' && current_speed > 100) { // what will happen when your snake eats the @ current_speed -= 100; put_accelerate(); } for (i = 0; i < snakeLength - 1; ++i) { snakeX[i] = snakeX[i + 1]; snakeY[i] = snakeY[i + 1]; } snakeX[snakeLength - 1] += dx; snakeY[snakeLength - 1] += dy; for (i = 0; i < snakeLength - 1; i++) // write down the current snake location map[snakeY[i]][snakeX[i]] = 'X' ; map[snakeY[snakeLength - 1]][snakeX[snakeLength - 1]] = 'H' ; } if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '$' ) { map[snakeY[snakeLength - 1]][snakeX[snakeLength - 1]] = 'X' ; snakeLength++; snakeX[snakeLength - 1] = snakeX[snakeLength - 2] + dx; snakeY[snakeLength - 1] = snakeY[snakeLength - 2] + dy; map[snakeY[snakeLength - 1]][snakeX[snakeLength - 1]] = 'H' ; score++; energy++; if (energy == 5 && current_speed > 50) { current_speed -= 50; energy = 0; } put_money(); } system ( "cls" ); output(); return ; } |
食物放置的实现
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
void put_money( void ) { /// ai will change the code int flag = 1; while (flag) { srand ( time (NULL)); fx = rand () % 12; fy = rand () % 12; if (map[fy][fx] == ' ' ) { map[fy][fx] = '$' ; flag = 0; } if (edition_choose == 'p' ) { int i; for (i = 0; i< 4; i++) distance[i] = 9999; } } return ; } void put_accelerate( void ) { int x, y, flag = 1; while (flag) { srand ( time (NULL)); x = rand () % 12; y = rand () % 12; if (map[x][y] == ' ' ) { map[x][y] = '@' ; flag = 0; } } return ; } |
ai辅助函数
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
int dis( int dx, int dy) { return abs (fx - snakeX[snakeLength - 1] - dx) + abs (fy - snakeY[snakeLength - 1] - dy); } int judge( int dx, int dy) { if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == ' ' ) return 1; else if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '$' ) return 1; else if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '@' ) return 1; else return 0; } |
游戏over后的初始化函数:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
void initial_the_game( void ) { int i, j, count = 1; snakeLength = 5; gamestate = 1; fx = fy = 6; current_speed = 600; for (i = 0; i < 5; i++) snakeY[i] = 1; for (i = 0; i < 5; i++) { snakeX[i] = count++; } for (j = 0; j < 12; j++) { map[0][j] = '*' ; map[11][j] = '*' ; } for (i = 1; i < 11; i++) { map[i][0] = map[i][11] = '*' ; for (j = 1; j < 11; j++) map[i][j] = ' ' ; } map[fy][fx] = '$' ; map[8][4] = '@' ; for (i = 0; i< 4; i++) { distance[i] = 9999; } for (i = 0; i < 4; i++) map[snakeY[i]][snakeX[i]] = 'X' ; map[snakeY[4]][snakeX[4]] = 'H' ; return ; } |
小结:
不难看出,c语言代码比较冗长,而且初始化的函数实现起来十分麻烦,稍有不慎就会全部出错,导致游戏无法持续玩下去,博主当初写的时候就是被坑了很久=_=
因而现在在学c++,希望以后把类的概念之类的东西都弄得更加熟练之后,可以去把这个冗长的c代码改成更加简洁,阅读性更强的c++代码。
(好的,已经更新了,写出了一个比较简单的C++贪吃蛇,的确是思路清晰很多,代码的可读性更高。)
这篇博客给那些想要用c来写贪吃蛇的同学一些参考,运行起来是没有问题的,可以选择性看:)
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:http://blog.csdn.net/luojj26/article/details/50799620