本文实例为大家分享了C语言实现扫雷游戏的具体代码,供大家参考,具体内容如下
game.h
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#include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY 10 //初始化棋盘 void InitBoard( char board[ROWS][COLS], int rows, int cols, char set); void PrintBoard( char board[ROWS][COLS], int row, int col); //放雷 void SetMine( char board[ROWS][COLS], int row, int col); //扫雷 void FindMine( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col); |
game.c
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#include"game.h" //初始化棋盘 void InitBoard( char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } //打印棋盘 void PrintBoard( char board[ROWS][COLS], int row, int col) { int i = 1; int j = 1; printf ( "-------------------\n" ); for (i = 0; i <= row; i++) { printf ( "%d " , i); } printf ( "\n" ); for (i = 1; i <= ROW; i++) { printf ( "%d " , i); for (j = 1; j <= COL; j++) { printf ( "%c " , board[i][j]); } printf ( "\n" ); } printf ( "-------------------\n" ); } //放雷 void SetMine( char board[ROWS][COLS], int row, int col) { int count = EASY; while (count) { int x = rand () % 9 + 1; //1-9 int y = rand () % 9 + 1; //1-9 if (board[x][y] == '0' ) { board[x][y] = '1' ; count--; } } } //查坐标四周雷的个数 int GetMineCount( char mine[ROWS][COLS], int x, int y) { //方法1: /*int i = 0; int j = 0; int count = 0; for (i = x - 1; i <= x + 1; i++) { for (j = y - 1; j <= y + 1; j++) { if (mine[i][j] == '1') { count++; } } } return count;*/ //方法2: return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0' ; } //扫雷 void FindMine( char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int num = 0; while (num < row*col - EASY) { int x = 0; int y = 0; printf ( "请输入坐标:>" ); scanf ( "%d%d" , &x, &y); //判断坐标是否合法 if (x >= 1 && x <= row&&y >= 1 && y <= col) { if (mine[x][y] == '0' ) { int count = GetMineCount(mine, x, y); show[x][y] = count+ '0' ; PrintBoard(show, row, col); num++; } else { printf ( "很遗憾,您已被炸死!\n" ); PrintBoard(mine, row, col); break ; } } else { printf ( "坐标不合法\n" ); } if (num == row*col - EASY) { printf ( "排雷成功!\n" ); break ; } } } |
test.c
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#include"game.h" void menu() { printf ( "*****************************\n" ); printf ( "********* 1. play *********\n" ); printf ( "********* 0. exit *********\n" ); printf ( "*****************************\n" ); } //游戏设计部分 void game() { //隐藏 char mine[ROWS][COLS] = { 0 }; //展示 char show[ROWS][COLS] = { 0 }; srand ((unsigned int ) time (NULL)); //设置随机数生成起点 //初始化棋盘 InitBoard(mine, ROWS, COLS, '0' ); InitBoard(show, ROWS, COLS, '*' ); //PrintBoard(mine, ROW, COL);//无需打印 PrintBoard(show, ROW, COL); //1.放雷 SetMine(mine, ROW, COL); //PrintBoard(mine, ROW, COL);//test //2.扫雷 FindMine(mine, show, ROW, COL); } int main() { int input = 0; do { menu(); printf ( "请输入:>" ); scanf ( "%d" , &input); switch (input) { case 1: game(); break ; case 0: printf ( "退出游戏\n" ); break ; default : printf ( "输入错误,请重新输入!\n" ); break ; } } while (input); return 0; } |
输出结果:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_46429649/article/details/108695273