本文实例为大家分享了C++实现飞机大战的具体代码,供大家参考,具体内容如下
开发工具
vs2019(vs系列都可以),easyx图形库
效果展示
源代码
一些头文件
myhelp.h文件
#pragma once #include<easyx.h> #include<conio.h> #include<list> #include<vector> #include<iostream> using namespace std; struct node { int x, y; node(int x, int y) :x(x), y(y) {} node() { x = 0; y = 0; } };
airplan.h文件
#pragma once #include"myhelp.h" class airplan { node Plan; //自己的飞机 int px; //飞机大小 list<node> enemyPlan; //敌机 public: airplan(); airplan(int x, int y); list<node>& getEnemyPlan() { return enemyPlan; } node& getPlan() { return Plan; } bool planeColide(node& v1, node& v2, int px); //飞机碰撞 void destoryEnemy(int height); };
airplan.cpp文件
#include "airplan.h" airplan::airplan(int x, int y) :Plan(x, y) { px = 40; } airplan::airplan(){} bool airplan::planeColide(node& v1, node& v2, int px) { int x = abs(v1.x - v2.x); int y = abs(v1.y - v2.y); return y < px&& x < px; } void airplan::destoryEnemy(int height) { for (auto it = enemyPlan.begin(); it != enemyPlan.end(); it++) { if (it->y > height) { enemyPlan.erase(it);//删除it当前位置的数据 break; } } }
bullet.h文件
#pragma once #include"myhelp.h" #include"airplan.h" class Bullet { list<node> bullet; //子弹节点 public: list<node>& getBullet() { return bullet; } void spwnBullet(node& plan); //发射子弹 void dextoryBullet(); //销毁子弹 };
bullet.cpp文件
#include "bullet.h" void Bullet::spwnBullet(node& plan) //发射子弹 { bullet.push_back(node(plan.x, plan.y + 10)); } void Bullet::dextoryBullet() //销毁子弹 { for (auto it = bullet.begin(); it != bullet.end(); it++) { if (it->y < 0) { bullet.erase(it); break; } } }
game.h文件
#pragma once #include"airplan.h" #include"bullet.h" class game { int wid; int height; int grade; int px; //图片大小 TCHAR tc[30]; //输入文字提示 vector<IMAGE> ving; //图片 airplan plan; Bullet bullet; public: game(int wid, int height); ~game(); //初始化 void init(); //生成敌机 void spawnEnemy(); //移动 void control(); //飞机撞子弹 bool bulletCollide(airplan& plan, int px); //游戏是否结束 bool isGameOver(); void draw(); //刷新 void updata(airplan& plan, Bullet& bullet); //开始游戏 void start(); };
game.cpp文件
#include "game.h" game::game(int wid, int height) :wid(wid), height(height) { initgraph(wid, height); px = 40; ving.resize(3); loadimage(&ving[0], _T("res/1.jpg"), px, px); loadimage(&ving[1], _T("res/2.jpg"), px, px); loadimage(&ving[2], _T("res/3.jpg"), px, px); grade = 0; plan = { wid / 2, height - px * 2 }; //飞机在中间 } game::~game() { closegraph(); } void game::init() { grade = 0; plan = { wid / 2, height - px * 2 }; //飞机在中间 bullet.getBullet().clear(); plan.getEnemyPlan().clear(); } //生成敌机 void game::spawnEnemy() { static int x = 0; // 敌机的数量 if (x >= 20) { if (plan.getEnemyPlan().size() < 5) { plan.getEnemyPlan().push_back(node(rand() % (wid - px) + px / 2, 0)); } x = 0; } x++; } //移动 void game::control() { int speed = 4; if (GetAsyncKeyState(VK_UP) || GetAsyncKeyState('w')) { if (plan.getPlan().y > px / 2) plan.getPlan().y -= speed; } if (GetAsyncKeyState(VK_RIGHT) || GetAsyncKeyState('d')) { if (plan.getPlan().x < wid - px) plan.getPlan().x += speed; } if (GetAsyncKeyState(VK_LEFT) || GetAsyncKeyState('a')) { if (plan.getPlan().x > 0) plan.getPlan().x -= speed; } if (GetAsyncKeyState(VK_DOWN) || GetAsyncKeyState('s')) { if (plan.getPlan().y < height - px) plan.getPlan().y += speed; } if (_kbhit()) { if (_getch() == (VK_SPACE)) { bullet.spwnBullet(plan.getPlan()); } } } //飞机撞子弹 bool game::bulletCollide(airplan& plan, int px) { for (auto p = bullet.getBullet().begin(); p != bullet.getBullet().end(); p++) { for (auto en = plan.getEnemyPlan().begin(); en != plan.getEnemyPlan().end(); en++) { if (plan.planeColide(*p, *en, px)) { bullet.getBullet().erase(p); plan.getEnemyPlan().erase(en); return true; } } } return false; } //游戏是否结束 bool game::isGameOver() { for (auto p : plan.getEnemyPlan()) { if (plan.planeColide(plan.getPlan(), p, px)) { return true; } } return false; } void game::draw() { BeginBatchDraw(); cleardevice(); for (auto p : plan.getEnemyPlan()) { putimage(p.x, p.y, &ving[0]); } for (auto p : bullet.getBullet()) { putimage(p.x, p.y, &ving[2]); } putimage(plan.getPlan().x, plan.getPlan().y, &ving[1]); wsprintf(tc, _T("score:%d"), grade); outtextxy(wid / 2, px, tc); EndBatchDraw(); } //刷新 void game::updata(airplan& plan, Bullet& bullet) { for (auto& p : plan.getEnemyPlan()) { p.y += 2; } for (auto& p : bullet.getBullet()) { p.y -= 8; } if (bulletCollide(plan, px)) grade++; plan.destoryEnemy(height); bullet.dextoryBullet(); spawnEnemy(); } //开始游戏 void game::start() { while (true) { updata(plan, bullet); control(); draw(); if (isGameOver()) { if (MessageBox(GetForegroundWindow(), _T("是否开始新的游戏"), _T("游戏结束"), MB_YESNO) == IDYES) { init(); } else break; } Sleep(20); } }
main.cpp文件
#include<iostream> #include"game.h" using namespace std; int main() { game play(360, 630); play.start(); system("pause"); return 0; }
素材
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_45893999/article/details/110298551