一、前言
上次写了一个俄罗斯方块,感觉好像大家都看懂了,这次就更新一个植物大战僵尸吧
二、引入模块
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import pygame import random |
三、完整代码
配置图片地址
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IMAGE_PATH = 'imgs/' |
设置页面宽高
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scrrr_width = 800 scrrr_height = 560 |
创建控制游戏结束的状态
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GAMEOVER = False |
图片加载报错处理
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LOG = '文件:{}中的方法:{}出错' . format (__file__, __name__) |
创建地图类
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class Map (): |
存储两张不同颜色的图片名称
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map_names_list = [IMAGE_PATH + 'map1.png' , IMAGE_PATH + 'map2.png' ] |
初始化地图
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def __init__( self , x, y, img_index): self .image = pygame.image.load( Map .map_names_list[img_index]) self .position = (x, y) |
是否能够种植
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self .can_grow = True |
加载地图
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def load_map( self ): MainGame.window.blit( self .image, self .position) |
植物类
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class Plant(pygame.sprite.Sprite): def __init__( self ): super (Plant, self ).__init__() self .live = True |
加载图片
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def load_image( self ): if hasattr ( self , 'image' ) and hasattr ( self , 'rect' ): MainGame.window.blit( self .image, self .rect) else : print (LOG) |
向日葵类
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class Sunflower(Plant): def __init__( self , x, y): super (Sunflower, self ).__init__() self .image = pygame.image.load( 'imgs/sunflower.png' ) self .rect = self .image.get_rect() self .rect.x = x self .rect.y = y self .price = 50 self .hp = 100 # 5 时间计数器 self .time_count = 0 |
新增功能:生成阳光
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def produce_money( self ): self .time_count + = 1 if self .time_count = = 25 : MainGame.money + = 5 self .time_count = 0 |
向日葵加入到窗口中
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def display_sunflower( self ): MainGame.window.blit( self .image, self .rect) |
豌豆射手类
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class PeaShooter(Plant): def __init__( self , x, y): super (PeaShooter, self ).__init__() # self.image 为一个 surface self .image = pygame.image.load( 'imgs/peashooter.png' ) self .rect = self .image.get_rect() self .rect.x = x self .rect.y = y self .price = 50 self .hp = 200 # 6 发射计数器 self .shot_count = 0 |
增加射击方法
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def shot( self ): # 6 记录是否应该射击 should_fire = False for zombie in MainGame.zombie_list: if zombie.rect.y = = self .rect.y and zombie.rect.x < 800 and zombie.rect.x > self .rect.x: should_fire = True # 6 如果活着 if self .live and should_fire: self .shot_count + = 1 # 6 计数器到25发射一次 if self .shot_count = = 25 : # 6 基于当前豌豆射手的位置,创建子弹 peabullet = PeaBullet( self ) # 6 将子弹存储到子弹列表中 MainGame.peabullet_list.append(peabullet) self .shot_count = 0 |
将豌豆射手加入到窗口中的方法
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def display_peashooter( self ): MainGame.window.blit( self .image, self .rect) |
豌豆子弹类
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class PeaBullet(pygame.sprite.Sprite): def __init__( self , peashooter): self .live = True self .image = pygame.image.load( 'imgs/peabullet.png' ) self .damage = 50 self .speed = 10 self .rect = self .image.get_rect() self .rect.x = peashooter.rect.x + 60 self .rect.y = peashooter.rect.y + 15 def move_bullet( self ): # 7 在屏幕范围内,实现往右移动 if self .rect.x < scrrr_width: self .rect.x + = self .speed else : self .live = False # 7 新增,子弹与僵尸的碰撞 def hit_zombie( self ): for zombie in MainGame.zombie_list: if pygame.sprite.collide_rect( self , zombie): # 打中僵尸之后,修改子弹的状态, self .live = False # 僵尸掉血 zombie.hp - = self .damage if zombie.hp < = 0 : zombie.live = False self .nextLevel() # 7闯关方法 def nextLevel( self ): MainGame.score + = 20 MainGame.remnant_score - = 20 for i in range ( 1 , 100 ): if MainGame.score = = 100 * i and MainGame.remnant_score = = 0 : MainGame.remnant_score = 100 * i MainGame.shaoguan + = 1 MainGame.produce_zombie + = 50 def display_peabullet( self ): MainGame.window.blit( self .image, self .rect) |
僵尸类
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class Zombie(pygame.sprite.Sprite): def __init__( self , x, y): super (Zombie, self ).__init__() self .image = pygame.image.load( 'imgs/zombie.png' ) self .rect = self .image.get_rect() self .rect.x = x self .rect.y = y self .hp = 1000 self .damage = 2 self .speed = 1 self .live = True self .stop = False # 9 僵尸的移动 def move_zombie( self ): if self .live and not self .stop: self .rect.x - = self .speed if self .rect.x < - 80 : # 8 调用游戏结束方法 MainGame().gameOver() # 9 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法 def hit_plant( self ): for plant in MainGame.plants_list: if pygame.sprite.collide_rect( self , plant): # 8 僵尸移动状态的修改 self .stop = True self .eat_plant(plant) # 9 僵尸攻击植物 def eat_plant( self , plant): # 9 植物生命值减少 plant.hp - = self .damage # 9 植物死亡后的状态修改,以及地图状态的修改 if plant.hp < = 0 : a = plant.rect.y / / 80 - 1 b = plant.rect.x / / 80 map = MainGame.map_list[a][b] map .can_grow = True plant.live = False # 8 修改僵尸的移动状态 self .stop = False # 9 将僵尸加载到地图中 def display_zombie( self ): MainGame.window.blit( self .image, self .rect) |
四、主程序
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class MainGame(): # 2 创建关数,得分,剩余分数,钱数 shaoguan = 1 score = 0 remnant_score = 100 money = 200 # 3 存储所有地图坐标点 map_points_list = [] # 3 存储所有的地图块 map_list = [] # 4 存储所有植物的列表 plants_list = [] # 7 存储所有豌豆子弹的列表 peabullet_list = [] # 9 新增存储所有僵尸的列表 zombie_list = [] count_zombie = 0 produce_zombie = 100 # 1 加载游戏窗口 def init_window( self ): # 1 调用显示模块的初始化 pygame.display.init() # 1 创建窗口 MainGame.window = pygame.display.set_mode([scrrr_width, scrrr_height]) # 2 文本绘制 def draw_text( self , content, size, color): pygame.font.init() font = pygame.font.SysFont( 'kaiti' , size) text = font.render(content, True , color) return text # 2 加载帮助提示 def load_help_text( self ): text1 = self .draw_text( '1.按左键创建向日葵 2.按右键创建豌豆射手' , 26 , ( 255 , 0 , 0 )) MainGame.window.blit(text1, ( 5 , 5 )) # 3 初始化坐标点 def init_plant_points( self ): for y in range ( 1 , 7 ): points = [] for x in range ( 10 ): point = (x, y) points.append(point) MainGame.map_points_list.append(points) print ( "MainGame.map_points_list" , MainGame.map_points_list) # 3 初始化地图 def init_map( self ): for points in MainGame.map_points_list: temp_map_list = list () for point in points: # map = None if (point[ 0 ] + point[ 1 ]) % 2 = = 0 : map = Map (point[ 0 ] * 80 , point[ 1 ] * 80 , 0 ) else : map = Map (point[ 0 ] * 80 , point[ 1 ] * 80 , 1 ) # 将地图块加入到窗口中 temp_map_list.append( map ) print ( "temp_map_list" , temp_map_list) MainGame.map_list.append(temp_map_list) print ( "MainGame.map_list" , MainGame.map_list) # 3 将地图加载到窗口中 def load_map( self ): for temp_map_list in MainGame.map_list: for map in temp_map_list: map .load_map() # 6 增加豌豆射手发射处理 def load_plants( self ): for plant in MainGame.plants_list: # 6 优化加载植物的处理逻辑 if plant.live: if isinstance (plant, Sunflower): plant.display_sunflower() plant.produce_money() elif isinstance (plant, PeaShooter): plant.display_peashooter() plant.shot() else : MainGame.plants_list.remove(plant) # 7 加载所有子弹的方法 def load_peabullets( self ): for b in MainGame.peabullet_list: if b.live: b.display_peabullet() b.move_bullet() # v1.9 调用子弹是否打中僵尸的方法 b.hit_zombie() else : MainGame.peabullet_list.remove(b) # 8事件处理 def deal_events( self ): # 8 获取所有事件 eventList = pygame.event.get() # 8 遍历事件列表,判断 for e in eventList: if e. type = = pygame.QUIT: self .gameOver() elif e. type = = pygame.MOUSEBUTTONDOWN: # print('按下鼠标按键') print (e.pos) # print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3 x = e.pos[ 0 ] / / 80 y = e.pos[ 1 ] / / 80 print (x, y) map = MainGame.map_list[y - 1 ][x] print ( map .position) # 8 增加创建时候的地图装填判断以及金钱判断 if e.button = = 1 : if map .can_grow and MainGame.money > = 50 : sunflower = Sunflower( map .position[ 0 ], map .position[ 1 ]) MainGame.plants_list.append(sunflower) print ( '当前植物列表长度:{}' . format ( len (MainGame.plants_list))) map .can_grow = False MainGame.money - = 50 elif e.button = = 3 : if map .can_grow and MainGame.money > = 50 : peashooter = PeaShooter( map .position[ 0 ], map .position[ 1 ]) MainGame.plants_list.append(peashooter) print ( '当前植物列表长度:{}' . format ( len (MainGame.plants_list))) map .can_grow = False MainGame.money - = 50 # 9 新增初始化僵尸的方法 def init_zombies( self ): for i in range ( 1 , 7 ): dis = random.randint( 1 , 5 ) * 200 zombie = Zombie( 800 + dis, i * 80 ) MainGame.zombie_list.append(zombie) # 9将所有僵尸加载到地图中 def load_zombies( self ): for zombie in MainGame.zombie_list: if zombie.live: zombie.display_zombie() zombie.move_zombie() # v2.0 调用是否碰撞到植物的方法 zombie.hit_plant() else : MainGame.zombie_list.remove(zombie) # 1 开始游戏 def start_game( self ): # 1 初始化窗口 self .init_window() # 3 初始化坐标和地图 self .init_plant_points() self .init_map() # 9 调用初始化僵尸的方法 self .init_zombies() # 1 只要游戏没结束,就一直循环 while not GAMEOVER: # 1 渲染白色背景 MainGame.window.fill(( 255 , 255 , 255 )) # 2 渲染的文字和坐标位置 MainGame.window.blit( self .draw_text( '当前钱数$: {}' . format ( MainGame.money), 26 , ( 255 , 0 , 0 )), ( 500 , 40 )) MainGame.window.blit( self .draw_text( '当前关数{},得分{},距离下关还差{}分' . format ( MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26 , ( 255 , 0 , 0 )), ( 5 , 40 )) self .load_help_text() # 3 需要反复加载地图 self .load_map() # 6 调用加载植物的方法 self .load_plants() # 7 调用加载所有子弹的方法 self .load_peabullets() # 8 调用事件处理的方法 self .deal_events() # 9 调用展示僵尸的方法 self .load_zombies() # 9 计数器增长,每数到100,调用初始化僵尸的方法 MainGame.count_zombie + = 1 if MainGame.count_zombie = = MainGame.produce_zombie: self .init_zombies() MainGame.count_zombie = 0 pygame.time.wait( 10 ) pygame.display.update() def gameOver( self ): MainGame.window.blit( self .draw_text( '游戏结束' , 50 , ( 255 , 0 , 0 )), ( 300 , 200 )) print ( '游戏结束' ) pygame.time.wait( 400 ) global GAMEOVER GAMEOVER = True if __name__ = = '__main__' : game = MainGame() game.start_game() |
五、效果演示
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原文链接:https://blog.csdn.net/Gtieguo/article/details/112093640