本文实例为大家分享了C语言分装实现三子棋游戏的具体代码,供大家参考,具体内容如下
test.c --------------测试游戏的逻辑
game.h------------关于游戏相关函数的声明
game.c------------游戏相关函数的实现
game.h
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#include<stdio.h> #include<stdlib.h> #include<time.h> //符号的定义 #define ROW 3 #define COL 3 //函数声明 void InitBoard( char board[ROW][COL], int row, int col); //初始化棋盘 void DisplayBoard( char board[ROW][COL], int row, int col); //打印棋盘 void PlayMove( char board[ROW][COL], int row, int col); //玩家下 char IsWin( char board[ROW][COL], int row, int col); //判断输赢 void ComputerMove( char board[ROW][COL], int row, int col); //电脑下 |
game.c
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#include"game.h" void InitBoard( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' ' ; } } } void DisplayBoard( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { printf ( " %c " , board[i][j]); if (j < col - 1) printf ( "|" ); } printf ( "\n" ); if (i < row - 1) { for (j = 0; j < col; j++) { printf ( "---" ); if (j < col - 1) printf ( "|" ); } printf ( "\n" ); } } } void PlayMove( char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf ( "玩家走,请输入坐标;>\n" ); scanf ( "%d %d" , &x, &y); while (1) { if (x >= 1 && x <= row && y >= 1 && y <= col) //判断坐标是否合法 { if (board[x-1][y-1] == ' ' ) //判断坐标是否被占用 { board[x-1][y-1] = '*' ; break ; } else printf ( "坐标已被占用,请重新输入\n" ); } else printf ( "坐标非法,请重新输入\n" ); } } void ComputerMove( char board[ROW][COL], int row, int col) { printf ( "电脑走\n" ); while (1) { int x = rand () % row; int y = rand () % col; if (board[x][y] == ' ' ) //判断坐标是否被占用 { board[x][y] = '#' ; break ; } } } int IsFull( char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ' ) return 0; //棋盘未满 } } return 1; // 棋盘满了 } char IsWin( char board[ROW][COL], int row, int col) { /*玩家赢 返回* 电脑赢 返回# 平局 返回P 继续游戏 返回Q*/ int i = 0; int j = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ' ) //判断行是否相等 return board[i][0]; } for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ' ) //判断列是否相等 return board[1][i]; } if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ' ) //判断对角线是否相等 return board[1][1]; if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ' ) //判断对角线是否相等 return board[0][2]; int ret=IsFull(board, row, col); // 判断是否平局(即判断棋盘是否已满) 此处row,col均为小写 //如果棋盘满了返回1,未满返回0 if (ret == 1) return 'P' ; return 'Q' ; //游戏继续 } |
test.c
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#include"game.h" void menu() { printf ( "********************\n" ); printf ( "*****1.Play ********\n" ); printf ( "*****0.Exit ********\n" ); } void game() { char board[ROW][COL]; char ret=0; //接收游戏状态 InitBoard(board, ROW, COL); //初始化棋盘 DisplayBoard(board, ROW, COL); //打印棋盘 while (1) { PlayMove(board, ROW, COL); //玩家走 DisplayBoard(board, ROW, COL); ret=IsWin(board, ROW, COL); //判断输赢 if (ret != 'Q' ) break ; ComputerMove(board, ROW, COL); //电脑走 DisplayBoard(board, ROW, COL); ret = IsWin(board, ROW, COL); //判断输赢 if (ret != 'Q' ) break ; } if (ret == '*' ) printf ( "玩家胜\n" ); if (ret== '#' ) printf ( "电脑胜\n" ); if (ret == 'P' ) printf ( "平局\n" ); DisplayBoard(board, ROW, COL); //展示棋盘 } int main() { int input = 0; srand ((unsigned int ) time (NULL)); do { menu(); printf ( "请选择;>\n" ); scanf ( "%d" , &input); switch (input) { case 1: { printf ( "开始游戏\n" ); game(); break ; } case 0: { printf ( "退出游戏\n" ); break ; } default : { printf ( "选择错误,请重新选择;>\n" ); } } } while (input); return 0; } |
代码实现结果图
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原文链接:https://blog.csdn.net/m0_55394957/article/details/117253962