本文实例为大家分享了C语言实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
在读大学生一枚,五一期间用四天时间写一个小游戏。
本贪吃蛇游戏代码共计531行,开发环境是VS,游戏分为两种模式,标准模式和超大地图模式,详细看以下源代码,并进入游戏体验具体内容。
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//贪吃蛇 #include<stdio.h> #include<windows.h> #include<time.h> #include<conio.h> //游戏窗口 #define FrameX 5 #define FrameY 5 #define Frame_width 20 #define Frame_height 20 #define FrameX2 3 #define FrameY2 3 #define Frame_width2 55 #define Frame_height2 47 //全局变量 int i, j, p, q, m; int a[2]; //蛇的结构体 struct Snack{ int x[200]; //蛇的X坐标; int y[200]; //蛇的Y坐标; int count; //蛇吃食物的数量; int length; //蛇身体的长度; int speed; //蛇移动的速度; }; //食物的结构 struct Food{ int x; //食物的X坐标; int y; //食物的Y坐标; }; //光标的位置 void gotoxy( HANDLE hOut, int x, int y){ COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(hOut, pos);} //游戏菜单 void menu(){ HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); void over_game(); void start_game(); void start_game2(); int n; gotoxy(hOut, 50, 14); printf ( " 超贪吃的蛇" ); gotoxy(hOut, 50, 16); printf ( "正常游戏模式【1】" ); gotoxy(hOut, 50, 17); printf ( "超大地图模式【2】" ); gotoxy(hOut, 50, 18); printf ( " 结束游戏【3】" ); scanf_s( "%d" , &n); switch (n) { case 1: system ( "cls" ); start_game(); over_game(); break ; case 2: system ( "cls" ); start_game2(); over_game(); break ; case 3: system ( "cls" ); over_game(); break ; default : printf ( "你的输入有误,请重新输入!" ); menu(); break ; }} //制作游戏窗口2 void make_frame2() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 gotoxy(hOut, 24, 13); //定义障碍物 printf ( "#" ); gotoxy(hOut, 14, 23); printf ( "#" ); gotoxy(hOut, 35, 20); //定义障碍物 printf ( "#" ); gotoxy(hOut, 40, 35); printf ( "#" ); gotoxy(hOut, 70, 6); //定义障碍物 printf ( "#" ); gotoxy(hOut, 80, 16); printf ( "#" ); gotoxy(hOut, 60, 45); //定义障碍物 printf ( "#" ); gotoxy(hOut, 28, 8); printf ( "#" ); for (i = 0; i < 2*Frame_width2+1;i++) { gotoxy(hOut, FrameX2 + i, FrameY2); //上边框 printf ( "-" ); gotoxy(hOut, FrameX2 + i, Frame_height2+FrameY2); //下边框 printf ( "-" ); } for (i = 0; i < Frame_height2-1; i++) { gotoxy(hOut, FrameX2, FrameY2 + i+1); //左边框 printf ( "|" ); gotoxy(hOut, FrameX2+2*Frame_width2, FrameY2 + i+1); //右边框 printf ( "|" ); }} //制作游戏窗口 void make_frame() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 gotoxy(hOut, 24, 13); //定义障碍物 printf ( "#" ); gotoxy(hOut, 14, 23); printf ( "#" ); for (i = 0; i < 2 * Frame_width + 1; i++) { gotoxy(hOut, FrameX + i, FrameY); //上边框 printf ( "-" ); gotoxy(hOut, FrameX + i, Frame_height + FrameY); //下边框 printf ( "-" ); } for (i = 0; i < Frame_height - 1; i++) { gotoxy(hOut, FrameX, FrameY + i + 1); //左边框 printf ( "|" ); gotoxy(hOut, FrameX + 2 * Frame_width, FrameY + i + 1); //右边框 printf ( "|" ); }} //初始化蛇 void intt_snack( struct Snack* snack) { snack->x[0] = FrameX + 5; //蛇的横坐标; snack->y[0] = FrameY + 6; //蛇的纵坐标; snack->speed = 200; //蛇的速度 snack->length = 3; //蛇的长度; snack->count = 0; for (i = 1; i < snack->length; i++) { snack->x[i] = snack->x[i - 1]+2; snack->y[i] = snack->y[i - 1]; } } //初始化蛇2 void intt_snack2( struct Snack* snack) { snack->x[0] = FrameX2 + 5; //蛇的横坐标; snack->y[0] = FrameY2 + 6; //蛇的纵坐标; snack->speed = 200; //蛇的速度; snack->length = 3; //蛇的长度; snack->count = 0; for (i = 1; i < snack->length; i++) { snack->x[i] = snack->x[i - 1] + 2; snack->y[i] = snack->y[i - 1]; }} //移动蛇 void move_snack( HANDLE hOut, struct Snack* snack) { gotoxy(hOut, snack->x[0], snack->y[0]); printf ( " " ); //清除蛇尾; for (i = 1; i < snack->length; i++) { snack->x[i - 1] = snack->x[i]; snack->y[i - 1] = snack->y[i]; }} //打印蛇 void print_snack( HANDLE hOut, struct Snack* snack) { for (i = 0; i < snack->length; i++) { gotoxy(hOut, snack->x[i], snack->y[i]); if (i == 0) { printf ( "*" ); } else if (i < snack->length - 1) { printf ( "0" ); } else { printf ( "@" ); } } } //打印食物 void print_food( HANDLE hOut, struct Snack*snack, struct Food* food){ srand ((unsigned) time (0)); while (1) { food->x = rand () % 2*Frame_width+1; food->y = rand () % Frame_height; if (food->x == 0 || food->y == 0) { continue ; } food->x = food->x+FrameX; food->y = food->y + FrameY; for (i = 0; i < snack->length; i++) { if (food->x == snack->x[i] && food->y == snack->y[i]) { break ; } } if (i == snack->length) { gotoxy(hOut, food->x, food->y); printf ( "$" ); break ; } } } //打印食物2 void print_food2( HANDLE hOut, struct Snack* snack, struct Food* food) { srand ((unsigned) time (0)); while (1) { food->x = ( rand () % (3*Frame_width2 + 1))+FrameX2; food->y = ( rand () % Frame_height2)+FrameY2; if (food->x == 0 || food->y == 0) { continue ; } for (i = 0; i < snack->length; i++) { if (food->x == snack->x[i] && food->y == snack->y[i]) { break ; } } if (i == snack->length) { gotoxy(hOut, food->x, food->y); printf ( "$" ); break ; } } } //吃食物 void eat_food( HANDLE hOut, struct Snack *snack, struct Food *food) { if (snack->x[snack->length-1] == food->x && snack->y[snack->length-1] == food->y) { snack->length++; for (i = snack->length; i >= 1; i--) { snack->x[i] = snack->x[i - 1]; snack->y[i] =snack->y[i - 1]; } snack->x[0] = a[0]; snack->y[0] = a[1]; print_food(hOut,snack,food); snack->count++; if (snack->count % 5 == 0) snack->speed -= 20; }} //穿墙 void through_wall( HANDLE hOut, struct Snack* snack, char ch) { if (ch == 72 && snack->y[snack->length - 1] == FrameY) { snack->y[snack->length - 1] =Frame_height+4; //如果蛇在上框且向上移动,穿墙 } if (ch == 80 && snack->y[snack->length - 1] == FrameY + Frame_height) { snack->y[snack->length - 1] = FrameY+1; //如果蛇在下框且向下移动,穿墙 } if (ch == 75 && snack->x[snack->length - 1] == FrameX-1) { snack->x[snack->length - 1] =2*Frame_width + FrameX-1; //如果蛇在左框且向左移动,穿墙 } if (ch == 77 && snack->x[snack->length - 1] == 2*Frame_width+FrameX+1) { snack->x[snack->length - 1] = FrameX+1; //如果蛇在右框且向右移动,穿墙 }} //穿墙2 void through_wall2( HANDLE hOut, struct Snack* snack, char ch) { if (ch == 72 && snack->y[snack->length - 1] == FrameY2) { snack->y[snack->length - 1] = Frame_height2 + 4; //如果蛇在上框且向上移动,穿墙 } if (ch == 80 && snack->y[snack->length - 1] == FrameY2 + Frame_height2) { snack->y[snack->length - 1] = FrameY2 + 1; //如果蛇在下框且向下移动,穿墙 } if (ch == 75 && snack->x[snack->length - 1] == FrameX2 - 1) { snack->x[snack->length - 1] = 2 * Frame_width2 + FrameX2 - 1; //如果蛇在左框且向左移动,穿墙 } if (ch == 77 && snack->x[snack->length - 1] == 2 * Frame_width2 + FrameX2 + 1) { snack->x[snack->length - 1] = FrameX2 + 1; //如果蛇在右框且向右移动,穿墙 }} //判断蛇是否死亡 int snack_die( struct Snack *snack){ for (i = 0; i < snack->length - 1; i++) { if (snack->x[snack->length - 1] == snack->x[i] && snack->y[snack->length - 1] == snack->y[i]) return 0; if (snack->x[snack->length - 1] == 24 && snack->y[snack->length - 1] == 13) return 0; if (snack->x[snack->length - 1] == 14 && snack->y[snack->length - 1] == 23) return 0; } return 1;} //判断蛇是否死亡2 int snack_die2( struct Snack* snack) { for (i = 0; i < snack->length - 1; i++) { if (snack->x[snack->length - 1] == snack->x[i] && snack->y[snack->length - 1] == snack->y[i]) return 0; if (snack->x[snack->length - 1] == 24 && snack->y[snack->length - 1] == 13) return 0; if (snack->x[snack->length - 1] == 14 && snack->y[snack->length - 1] == 23) return 0; if (snack->x[snack->length - 1] == 35 && snack->y[snack->length - 1] == 20) return 0; if (snack->x[snack->length - 1] == 40 && snack->y[snack->length - 1] == 35) return 0; if (snack->x[snack->length - 1] == 70 && snack->y[snack->length - 1] == 6) return 0; if (snack->x[snack->length - 1] == 80 && snack->y[snack->length - 1] == 16) return 0; if (snack->x[snack->length - 1] == 60 && snack->y[snack->length - 1] == 45) return 0; if (snack->x[snack->length - 1] == 28 && snack->y[snack->length - 1] == 8) return 0; } return 1;} //开始游戏 void start_game(){ unsigned char ch = 77; //定义用于接收键盘输入的字符变量 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 struct Snack s, * snack = &s; struct Food f, * food = &f; make_frame(); intt_snack(snack); print_food(hOut,snack, food); while (1) { a[0] = snack->x[0]; //记住蛇尾的横坐标 a[1] = snack->y[0]; //记住蛇尾的竖坐标 j = 0; if (_kbhit()) { /* 判断是否按下键盘,如果按下,ch接收键盘输入 */ ch = _getch(); if (_kbhit()) { /* 如果长按键盘,则加速 */ Sleep(20); j = 1; } } switch (ch) { case 72: { /* 向上移动 */ move_snack(hOut, snack); //移动蛇 snack->y[snack->length - 1] -= 1; //蛇头的竖坐标向上移,即减1 break ; } case 80: { /* 向下移动 */ move_snack(hOut, snack); //移动蛇 snack->y[snack->length - 1] += 1; //蛇头的竖坐标向下移,即加1 break ; } case 75: { /* 向左移动 */ move_snack(hOut, snack); //移动蛇 snack->x[snack->length - 1] -= 2; //蛇头的横坐标向左移,即减2 break ; } case 77: { /* 向右移动 */ move_snack(hOut, snack); //移动蛇 snack->x[snack->length - 1] += 2; //蛇头的横坐标向右移,即加2 break ; } } through_wall(hOut, snack, ch); eat_food(hOut, snack, food); //吃食物 print_snack(hOut, snack); //打印蛇 if (snack_die(snack) == 0) { /* 游戏结束条件:1.蛇碰到自身 2.按Esc键 3.速度为50ms */ gotoxy(hOut, 15, 15); printf ( "Game Over" ); Sleep(1000); break ; } if (j == 0) { Sleep(snack->speed); //延迟时间 } else { Sleep(10); } } } void start_game2(){ unsigned char ch = 77; //定义用于接收键盘输入的字符变量 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定义显示器句柄变量 struct Snack s, * snack = &s; struct Food f, * food = &f; make_frame2(); intt_snack2(snack); print_food(hOut, snack, food); while (1) { a[0] = snack->x[0]; //记住蛇尾的横坐标 a[1] = snack->y[0]; //记住蛇尾的竖坐标 j = 0; if (_kbhit()) { /* 判断是否按下键盘,如果按下,ch接收键盘输入 */ ch = _getch(); if (_kbhit()) { /* 如果长按键盘,则加速 */ Sleep(20); j = 1; } } switch (ch) { case 72: { /* 向上移动 */ move_snack(hOut, snack); //移动蛇 snack->y[snack->length - 1] -= 1; //蛇头的竖坐标向上移,即减1 break ; } case 80: { /* 向下移动 */ move_snack(hOut, snack); //移动蛇 snack->y[snack->length - 1] += 1; //蛇头的竖坐标向下移,即加1 break ; } case 75: { /* 向左移动 */ move_snack(hOut, snack); //移动蛇 snack->x[snack->length - 1] -= 2; //蛇头的横坐标向左移,即减2 break ; } case 77: { /* 向右移动 */ move_snack(hOut, snack); //移动蛇 snack->x[snack->length - 1] += 2; //蛇头的横坐标向右移,即加2 break ; } } through_wall2(hOut, snack, ch); eat_food(hOut, snack, food); //吃食物 print_snack(hOut, snack); //打印蛇 if (snack_die2(snack) == 0) { /* 游戏结束条件:1.蛇碰到自身 2.按Esc键 3.速度为50ms */ gotoxy(hOut, 30, 18); printf ( "Game Over" ); Sleep(1000); break ; } if (j == 0) { Sleep(snack->speed); //延迟时间 } else { Sleep(10); } }} void choose() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); void start_game(); void start_game2(); void over_game(); int n; gotoxy(hOut, 10, 20); printf ( "Continue [1]" ); gotoxy(hOut, 30, 20); printf ( "Continue [2]" ); gotoxy(hOut, 50, 20); printf ( "Exit [3]" ); gotoxy(hOut, 70, 20); printf ( "选择:" ); scanf_s( "%d" , &n); switch (n) { case 1: system ( "cls" ); start_game(); over_game(); break ; case 2: system ( "cls" ); start_game2(); over_game(); break ; case 3: exit (0); break ; default : printf ( "※※您的输入有误,请重新输入※※" ); system ( "pause >nul" ); over_game(); choose(); break ; }} /******结束菜单*******************************************************************/ void over_game() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); system ( "cls" ); printf ( "\n\n\n\n\n\n\n\n\t\t\t\t游戏结束\n\n\n" ); choose(); system ( "pause" ); } void main(){ menu(); start_game(); //开始游戏 start_game2(); //开始游戏 over_game(); //结束游戏 } |
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原文链接:https://blog.csdn.net/m0_57353463/article/details/119036101