三子棋是我们小时候经常玩的游戏,今天就分享一下如何用c语言简单实现三子棋吧
编译软件VS2019
c语言实现三子棋运用到了二维数组的知识,在编写三子棋程序时用到了多文件编译(不是必须的,但是使用多文件编译会增加代码的可读性),首先我们先建立一个头文件和两个源文件·:
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test.c //主程序 函数实现 game.c //主要用于自定义函数的定义 game.h //声明自定义函数 |
主要代码实现
test.c
调用各个功能的函数
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#define _CRT_SECURE_NO_WARNINGS 1 #include<stdio.h> //#include<>:编译器直接从系统类库目录里查找头文件: #include"game.h" //#include"":默认从项目当前目录查找头文件,所谓项目当前目录,就是项目工程文件所在的目录 void menu() { printf ( "*********************************\n" ); printf ( "************* 1.play **********\n" ); printf ( "************* 0.exit **********\n" ); printf ( "*********************************\n" ); } void game() { //三子棋过程 char board[row][col]; //棋盘数组 //初始化棋盘--board的元素都给成空格 InitBoard(board, row, col); //打印棋盘 DisplayBoard(board, row, col); //下棋 char ret = 0; while (1) { PlayMove(board,row,col); DisplayBoard(board, row, col); //判断输赢 ret=IsWin(board, row, col); if (ret != 'C' ) { break ; } ComputerMove(board,row,col); DisplayBoard(board, row, col); ret = IsWin(board, row, col); if (ret != 'C' ) { break ; } } if (ret == '*' ) printf ( "玩家赢\n" ); else if (ret == '#' ) printf ( "电脑赢\n" ); else printf ( "和局\n" ); DisplayBoard(board, row, col); } int main() { int input = 0; srand ((unsigned int ) time (NULL)); do { menu(); printf ( "请选择>" ); scanf ( "%d" , &input); switch (input) { case 1: game(); break ; case 0: printf ( "退出游戏\n" ); break ; default : printf ( "选择错误\n" ); break ; } } while (input); return 0; } |
game.c
主程序当中的自定义函数的定义
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#define _CRT_SECURE_NO_WARNINGS #include "game.h" void InitBoard( char board[row][col], int ROW, int COL) { for ( int i = 0; i < ROW; i++) { for ( int j = 0; j < COL; j++) { board[i][j] = ' ' ; } } } void DisplayBoard( char board[row][col], int ROW, int COL) { for ( int i = 0; i < ROW; i++) { //打印数据 for ( int j = 0; j < COL; j++) { printf ( " %c " , board[i][j]); if (j < COL - 1) printf ( "|" ); } printf ( "\n" ); //打印分割行 if (i < ROW - 1) { for ( int j = 0; j < COL; j++) { printf ( "---" ); if (j < COL - 1) printf ( "+" ); } } printf ( "\n" ); } } void PlayMove( char board[row][col], int ROW, int COL) { printf ( "玩家下棋:>\n" ); int x = 0; int y = 0; while (1) { printf ( "请输入坐标:>" ); scanf ( "%d%d" , &x, &y); if (x >= 1 && x <= ROW && y >= 1 && y <= COL) { if (board[x - 1][y - 1]== ' ' ) { board[x - 1][y - 1] = '*' ; break ; } else { printf ( "坐标被占用,请重新输入\n" ); } } else printf ( "坐标非法,超出范围\n" ); } } void ComputerMove( char board[row][col], int ROW, int COL) { int x = 0; int y = 0; printf ( "电脑走:>\n" ); while (1) { x = rand () % ROW; y = rand () % COL; if (board[x][y] == ' ' ) { board[x][y] = '#' ; break ; } } } //判断棋盘是否已满 int full( char board[row][col], int ROW, int COL) { int i = 0; int j = 0; for (i = 0; i < ROW; i++) { for (j = 0; j < COL; j++) { if (board[i][j] == ' ' ) return 0; } } return 1; } char IsWin( char board[row][col], int ROW, int COL) { //1.判断输赢 //三行 int i = 0; for (i = 0; i < ROW; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ' ) { return board[i][0]; } } //三列 for (i = 0; i < COL; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ' ) { return board[0][i]; } } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ' ) { return board[0][0]; } else if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ' ) return board[1][1]; //2.判断平局 else if (full(board, ROW, COL) == 1) return 'Q' ; //3.游戏继续 else return 'C' ; } |
game.h
用于声明自定义函数
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#pragma once #include<stdio.h> #include<stdlib.h> #include<time.h> #define row 3 #define col 3 //初始化棋盘 void InitBoard( char board[row][col], int ROW, int COL); //打印棋盘 void DisplayBoard( char board[row][col], int ROW, int COL); //玩家下棋 void PlayMove( char board[row][col], int ROW, int COL); //电脑下棋 void ComputerMove( char board[row][col], int ROW, int COL); //判断输赢 //要返回四种不同的状态 //玩家赢-返回“*”,电脑赢返回“#”,和局返回“Q” //继续游戏返回'C' char IsWin( char board[row][col], int ROW, int COL); //判断棋盘是否已满 int full( char board[row][col], int ROW, int COL); |
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/m0_52012656/article/details/119151723