前言
最近工作中需要开发前端操作远程虚拟机的功能,简称WebShell. 基于当前的技术栈为react+django,调研了一会发现大部分的后端实现都是django+channels来实现websocket服务.
大致看了下觉得这不够有趣,翻了翻django的官方文档发现django原生是不支持websocket的,但django3之后支持了asgi协议可以自己实现websocket服务. 于是选定
gunicorn+uvicorn+asgi+websocket+django3.2+paramiko来实现WebShell.
实现websocket服务
使用django自带的脚手架生成的项目会自动生成asgi.py和wsgi.py两个文件,普通应用大部分用的都是wsgi.py配合nginx部署线上服务. 这次主要使用asgi.py
实现websocket服务的思路大致网上搜一下就能找到,主要就是实现 connect/send/receive/disconnect这个几个动作的处理方法.
这里 How to Add Websockets to a Django App without Extra Dependencies 就是一个很好的实例
, 但过于简单........:
思路
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# asgi.py import os from django.core.asgi import get_asgi_application from websocket_app.websocket import websocket_application os.environ.setdefault( 'DJANGO_SETTINGS_MODULE' , 'websocket_app.settings' ) django_application = get_asgi_application() async def application(scope, receive, send): if scope[ 'type' ] = = 'http' : await django_application(scope, receive, send) elif scope[ 'type' ] = = 'websocket' : await websocket_application(scope, receive, send) else : raise NotImplementedError(f "Unknown scope type {scope['type']}" ) # websocket.py async def websocket_application(scope, receive, send): pass |
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# websocket.py async def websocket_application(scope, receive, send): while True : event = await receive() if event[ 'type' ] = = 'websocket.connect' : await send({ 'type' : 'websocket.accept' }) if event[ 'type' ] = = 'websocket.disconnect' : break if event[ 'type' ] = = 'websocket.receive' : if event[ 'text' ] = = 'ping' : await send({ 'type' : 'websocket.send' , 'text' : 'pong!' }) |
实现
上面的代码提供了思路,比较完整的可以参考这里 websockets-in-django-3-1 基本可以复用了
其中最核心的实现部分我放下面:
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class WebSocket: def __init__( self , scope, receive, send): self ._scope = scope self ._receive = receive self ._send = send self ._client_state = State.CONNECTING self ._app_state = State.CONNECTING @property def headers( self ): return Headers( self ._scope) @property def scheme( self ): return self ._scope[ "scheme" ] @property def path( self ): return self ._scope[ "path" ] @property def query_params( self ): return QueryParams( self ._scope[ "query_string" ].decode()) @property def query_string( self ) - > str : return self ._scope[ "query_string" ] @property def scope( self ): return self ._scope async def accept( self , subprotocol: str = None ): """Accept connection. :param subprotocol: The subprotocol the server wishes to accept. :type subprotocol: str, optional """ if self ._client_state = = State.CONNECTING: await self .receive() await self .send({ "type" : SendEvent.ACCEPT, "subprotocol" : subprotocol}) async def close( self , code: int = 1000 ): await self .send({ "type" : SendEvent.CLOSE, "code" : code}) async def send( self , message: t.Mapping): if self ._app_state = = State.DISCONNECTED: raise RuntimeError( "WebSocket is disconnected." ) if self ._app_state = = State.CONNECTING: assert message[ "type" ] in {SendEvent.ACCEPT, SendEvent.CLOSE}, ( 'Could not write event "%s" into socket in connecting state.' % message[ "type" ] ) if message[ "type" ] = = SendEvent.CLOSE: self ._app_state = State.DISCONNECTED else : self ._app_state = State.CONNECTED elif self ._app_state = = State.CONNECTED: assert message[ "type" ] in {SendEvent.SEND, SendEvent.CLOSE}, ( 'Connected socket can send "%s" and "%s" events, not "%s"' % (SendEvent.SEND, SendEvent.CLOSE, message[ "type" ]) ) if message[ "type" ] = = SendEvent.CLOSE: self ._app_state = State.DISCONNECTED await self ._send(message) async def receive( self ): if self ._client_state = = State.DISCONNECTED: raise RuntimeError( "WebSocket is disconnected." ) message = await self ._receive() if self ._client_state = = State.CONNECTING: assert message[ "type" ] = = ReceiveEvent.CONNECT, ( 'WebSocket is in connecting state but received "%s" event' % message[ "type" ] ) self ._client_state = State.CONNECTED elif self ._client_state = = State.CONNECTED: assert message[ "type" ] in {ReceiveEvent.RECEIVE, ReceiveEvent.DISCONNECT}, ( 'WebSocket is connected but received invalid event "%s".' % message[ "type" ] ) if message[ "type" ] = = ReceiveEvent.DISCONNECT: self ._client_state = State.DISCONNECTED return message |
缝合怪
做为合格的代码搬运工,为了提高搬运效率还是要造点轮子填点坑的,如何将上面的WebSocket类与paramiko结合起来实现从前端接受字符传递给远程主机并同时接受返回呢?
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import asyncio import traceback import paramiko from webshell.ssh import Base, RemoteSSH from webshell.connection import WebSocket class WebShell: """整理 WebSocket 和 paramiko.Channel,实现两者的数据互通""" def __init__( self , ws_session: WebSocket, ssh_session: paramiko.SSHClient = None , chanel_session: paramiko.Channel = None ): self .ws_session = ws_session self .ssh_session = ssh_session self .chanel_session = chanel_session def init_ssh( self , host = None , port = 22 , user = "admin" , passwd = "admin@123" ): self .ssh_session, self .chanel_session = RemoteSSH(host, port, user, passwd).session() def set_ssh( self , ssh_session, chanel_session): self .ssh_session = ssh_session self .chanel_session = chanel_session async def ready( self ): await self .ws_session.accept() async def welcome( self ): # 展示Linux欢迎相关内容 for i in range ( 2 ): if self .chanel_session.send_ready(): message = self .chanel_session.recv( 2048 ).decode( 'utf-8' ) if not message: return await self .ws_session.send_text(message) async def web_to_ssh( self ): # print('--------web_to_ssh------->') while True : # print('--------------->') if not self .chanel_session.active or not self .ws_session.status: return await asyncio.sleep( 0.01 ) shell = await self .ws_session.receive_text() # print('-------shell-------->', shell) if self .chanel_session.active and self .chanel_session.send_ready(): self .chanel_session.send(bytes(shell, 'utf-8' )) # print('--------------->', "end") async def ssh_to_web( self ): # print('<--------ssh_to_web-----------') while True : # print('<-------------------') if not self .chanel_session.active: await self .ws_session.send_text( 'ssh closed' ) return if not self .ws_session.status: return await asyncio.sleep( 0.01 ) if self .chanel_session.recv_ready(): message = self .chanel_session.recv( 2048 ).decode( 'utf-8' ) # print('<---------message----------', message) if not len (message): continue await self .ws_session.send_text(message) # print('<-------------------', "end") async def run( self ): if not self .ssh_session: raise Exception( "ssh not init!" ) await self .ready() await asyncio.gather( self .web_to_ssh(), self .ssh_to_web() ) def clear( self ): try : self .ws_session.close() except Exception: traceback.print_stack() try : self .ssh_session.close() except Exception: traceback.print_stack() |
前端
xterm.js 完全满足,搜索下找个看着简单的就行.
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export class Term extends React.Component { private terminal!: HTMLDivElement; private fitAddon = new FitAddon(); componentDidMount() { const xterm = new Terminal(); xterm.loadAddon(this.fitAddon); xterm.loadAddon(new WebLinksAddon()); / / using wss for https / / const socket = new WebSocket( "ws://" + window.location.host + "/api/v1/ws" ); const socket = new WebSocket( "ws://localhost:8000/webshell/" ); / / socket.onclose = (event) = > { / / this.props.onClose(); / / } socket.onopen = (event) = > { xterm.loadAddon(new AttachAddon(socket)); this.fitAddon.fit(); xterm.focus(); } xterm. open (this.terminal); xterm.onResize(({ cols, rows }) = > { socket.send( "<RESIZE>" + cols + "," + rows) }); window.addEventListener( 'resize' , this.onResize); } componentWillUnmount() { window.removeEventListener( 'resize' , this.onResize); } onResize = () = > { this.fitAddon.fit(); } render() { return <div className = "Terminal" ref = {(ref) = > this.terminal = ref as HTMLDivElement}>< / div>; } } |
好了,废话不多少了,代码我放这里了webshell 欢迎star/fork!
参考资料
How to Add Websockets to a Django App without Extra Dependencies
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原文链接:https://www.cnblogs.com/lgjbky/p/15186188.html