之前的两篇文章:java实现两人五子棋游戏(二) 画出棋盘;java实现两人五子棋游戏(三) 画出棋子
前面,我们已经画好的棋盘和棋子,接下来,我们要通过鼠标点击屏幕获取落子位置并落子(先不考虑行棋方和胜负判断)。
步骤:
1)捕捉鼠标按下的位置
2)经过坐标变换(由像素位置->0-19的棋盘位置)
3)更新记录棋盘状态的二维数组
4)重新渲染绘制棋盘。
-------------落子动作代码示例如下--------------
一个棋子类chessman.java
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package xchen.test.simplegobang; public class chessman { private int color; //1-white,0-black private boolean placed = false ; public chessman( int color, boolean placed){ this .color=color; this .placed=placed; } public boolean getplaced() { return placed; } public void setplaced( boolean placed) { this .placed = placed; } public int getcolor() { return color; } public void setcolor( int color) { this .color = color; } } |
drawchessboard.java
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package xchen.test.simplegobang; import java.awt.graphics; import java.awt.graphics2d; import java.awt.radialgradientpaint; import java.awt.image; import java.awt.toolkit; import java.awt.event.mouseevent; import java.awt.event.mouselistener; import java.awt.color; import javax.swing.jpanel; public class drawchessboard extends jpanel implements mouselistener{ final static int black= 0 ; final static int white= 1 ; public int chesscolor = black; int chessman_width= 30 ; public image boardimg; final private int rows = 19 ; chessman[][] chessstatus= new chessman[rows+ 1 ][rows+ 1 ]; public drawchessboard() { boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" ); if (boardimg == null ) system.err.println( "png do not exist" ); addmouselistener( this ); } @override protected void paintcomponent(graphics g) { // todo auto-generated method stub system.out.println( "draw!!" ); super .paintcomponent(g); int imgwidth = boardimg.getheight( this ); int imgheight = boardimg.getwidth( this ); int fwidth = getwidth(); int fheight= getheight(); int x=(fwidth-imgwidth)/ 2 ; int y=(fheight-imgheight)/ 2 ; int span_x=imgwidth/rows; int span_y=imgheight/rows; g.drawimage(boardimg, x, y, null ); //画横线 for ( int i= 0 ;i<rows;i++) { g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y); } //画竖线 for ( int i= 0 ;i<rows;i++) { g.drawline(x+i*span_x, y, x+i*span_x,fheight-y); } //画棋子 for ( int i= 0 ;i<rows+ 1 ;i++) { for ( int j= 0 ;j<rows+ 1 ;j++) { if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { system.out.println( "draw chessman " +i+ " " +j); int pos_x=x+i*span_x; int pos_y=y+j*span_y; float radius_b= 40 ; float radius_w= 80 ; float [] fractions = new float []{0f,1f}; java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white}; color[] colors_w = new color[]{color.white,color.black}; radialgradientpaint paint; if (chessstatus[i][j].getcolor()== 1 ) { system.out.println( "draw white chess" ); paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w); } else { system.out.println( "draw black chess" ); paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b); } ((graphics2d)g).setpaint(paint); ((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width); } } } } @override //当用户按下鼠标按钮时发生 public void mousepressed(mouseevent e) { int point_x=e.getx(); int point_y=e.gety(); int imgwidth = boardimg.getheight( this ); int imgheight = boardimg.getwidth( this ); int fwidth = getwidth(); int fheight= getheight(); int x=(fwidth-imgwidth)/ 2 ; int y=(fheight-imgheight)/ 2 ; int span_x=imgwidth/rows; int span_y=imgheight/rows; system.out.println( "press" ); int status_x = 0 ; int status_y = 0 ; if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight) { system.out.println( "合法" ); for ( int i= 0 ;i<rows+ 1 ;i++) { if (point_x>=x-chessman_width/ 2 + 1 +i*span_x) { if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2会在中间点出现两个匹配值 { system.out.println( "point x " +i+ " " +point_x+ " " +(x-chessman_width/ 2 +i*span_x)+ " " +(x+chessman_width/ 2 +i*span_x)); status_x = i; } } } for ( int i= 0 ;i<rows+ 1 ;i++) { if (point_y>=y-chessman_width/ 2 + 1 +i*span_y) { if (point_y <= y+chessman_width/ 2 - 1 +i*span_y) { system.out.println( "point y " +i+ " " +point_y+ " " +(y-chessman_width/ 2 + 1 +i*span_y)+ " " +(y+chessman_width/ 2 - 1 +i*span_y)); status_y = i; } } } chessman chessman = new chessman(black, true ); chessstatus[status_x][status_y]=chessman; repaint(); } system.out.println(status_x+ " " +status_y+ " " +chessstatus[status_x][status_y].getcolor()+ " " +chessstatus[status_x][status_y].getplaced()); } @override //当用户按下并松开鼠标按钮时发生 public void mouseclicked(mouseevent e) { // todo auto-generated method stub } @override public void mousereleased(mouseevent e) { // todo auto-generated method stub } @override public void mouseentered(mouseevent e) { // todo auto-generated method stub } @override public void mouseexited(mouseevent e) { // todo auto-generated method stub } } |
主模块代码不变
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package xchen.test.simplegobang; import java.awt.container; import javax.swing.jframe; import xchen.test.simplegobang.drawchessboard; public class main extends jframe{ private drawchessboard drawchessboard; public main() { drawchessboard = new drawchessboard(); //frame标题 container containerpane =getcontentpane(); containerpane.add(drawchessboard); } public static void main(string[] args) { main m = new main(); m.setsize( 800 , 800 ); m.setvisible( true ); } } |
运行一下
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/v_xchen_v/article/details/53438858