本文实例为大家分享了C语言实现贪吃蛇的具体代码,供大家参考,具体内容如下
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#include <stdio.h> #include <Windows.h> #include <conio.h> #include <time.h> #define MAX_WIDE 50 #define MAX_HIGH 16 short dx = 1, dy = 0, randxy, score = 0; COORD coord; struct Snake{ short len; short body[MAX_WIDE*MAX_HIGH]; }snake; void draw() { for ( short i = 0; i < snake.len; i++){ coord.X = snake.body[i] & 127; coord.Y = snake.body[i] >> 8; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); putchar ( '*' ); } coord.X = randxy & 127; coord.Y = randxy >> 8; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); putchar ( '*' ); } void run() { char key; short i, j; while ( snake.body[0] > 0 && ( (snake.body[0] & 127) < MAX_WIDE) && (snake.body[0]>>8 < MAX_HIGH) ){ draw(); for (;kbhit();) key = getch(); switch (key){ case 'W' : dx = 0, dy = -1; break ; case 'S' : dx = 0, dy = 1; break ; case 'A' : dx = -1, dy = 0; break ; case 'D' : dx = 1, dy = 0; break ; } for (j = 1; j < snake.len; j++) if (snake.body[j] == snake.body[0]) return ; if (randxy == snake.body[0]){ snake.len++, score += 10; randxy = (( rand () % 16 + 0) <<8) | ( rand () % 50 + 0); } for (i = snake.len-1; i > 0; i--) snake.body[i] = snake.body[i-1]; snake.body[0] = ((snake.body[0] & 127) + dx) | ((snake.body[0] >>8) + dy)<<8; Sleep(500); system ( "cls" ); } } int main() { snake.body[MAX_WIDE*MAX_HIGH] = 0; snake.body[0] = (MAX_HIGH/2)<<8 | MAX_WIDE/2; snake.len = 1; srand ((unsigned) time (NULL)); randxy = (( rand () % 16 + 0) <<8) | ( rand () % 50 + 0); SMALL_RECT rect; rect.Top = 0, rect.Left = 0; rect.Bottom = MAX_HIGH, rect.Right = MAX_WIDE; SetConsoleWindowInfo(GetStdHandle(STD_OUTPUT_HANDLE), true , &rect); run(); printf ( "Your Score:%d" , score); return 0; } |
环境:VC++6.0
该代码效率不高,代码又难读,仅供娱乐。
讲一下大概的实现思想吧:
.:其中用一个MAX_WIDE * MAX_HIGH大的数组来虚拟化snake的躯干,数组中的项保存该snake的坐标值,并且该值用一个short(16byte)类型的值表示,高8byte表示它的Y坐 标,低8byte表示它的X坐标,然后就可以遍历该数组画出各个坐标点。
.:至于它的移动就是通过数组的前一个项的值复制给后一个项,以此达到它的移动。
当然也可以用链表代替数组实现该snake躯干,而且不会像数组一样浪费内存,但是用链表的话,就增加了代码行^_^
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:http://blog.csdn.net/LYH66/article/details/7367561