采用二维数组制作五子棋,用坐标下棋。
请看代码。
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include<stdio.h> #include<string.h> #include<stdlib.h> #include<windows.h> #include<conio.h> #include<time.h> void menu() //目录 { char xuanze = 0,xuanze2; printf ( "\n" ); printf ( "\n" ); printf ( " #############################################\n" ); printf ( " *五子棋小游戏*\n" ); printf ( " *1.双人游戏*\n" ); printf ( " *2.人机对战(暂未开放)\n" ); printf ( " *3.游戏须知\n" ); printf ( " #############################################\n" ); printf ( " 请选择选项,目前仅有 1 选项\n" ); printf ( "\n" ); printf ( " " ); xuanze = _getch(); switch (xuanze) { case 1: break ; case 3: printf ( "本游戏是键盘输入坐标来落子的,白棋先落,第二次落子为黑色,依次落子。\n" ); printf ( "若落子坐标非法则需重新落子。\n" ); printf ( "键盘输入1直接进入游戏\n" ); } } int t = 2; int pan[20][20] = { {1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6}, {7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,9} }; void qp() //棋盘 { int i, j, k = 0; printf ( " " ); for (i = 0; i < 10; i++) printf ( " %d" , i + 1); for (i = 10; i < 20; i++) printf ( "%d" , i + 1); printf ( "\n" ); printf ( "1 " ); //printf("┌ ┬ ┐├ ┼ ┤└ ┴ ┘│ ");©○●┼ for (i = 0; i < 20; i++) for (j = 0; j < 20; j++) { switch (pan[i][j]) { case 1: printf ( "┌ " ); k++; if (k % 20 == 0) { printf ( "\n" ); } break ; case 2: printf ( "┬ " ); k++; if (k % 20 == 0) printf ( "\n" ); break ; case 3: printf ( "┐ " ); k++; if (k % 20 == 0) { printf ( "%d" , i+1); printf ( "\n" ); printf ( "%d " , i + 1); } break ; case 4: printf ( "├ " ); k++; if (k % 20 == 0) printf ( "\n" ); break ; case 5: printf ( "┼ " ); k++; if (k % 20 == 0) printf ( "\n" ); break ; case 6: printf ( "┤ " ); k++; if (k % 20 == 0) { printf ( "%d" , i+1); printf ( "\n" ); if (i<8) printf ( "%d " , i + 2); if (i>7) printf ( "%d" , i + 2); } break ; case 7: printf ( "└ " ); k++; if (k % 20 == 0) printf ( "\n" ); break ; case 8: printf ( "┴ " ); k++; if (k % 20 == 0) printf ( "\n" ); break ; case 9: printf ( "┘ " ); k++; if (k % 20 == 0) { printf ( "%d" , i + 1); printf ( "\n" ); } break ; case 10: printf ( "○" ); k++; if (k % 20 == 0) { printf ( "%d" , i+1); printf ( "\n" ); } break ; case 11: printf ( "●" ); k++; if (k % 20 == 0) { printf ( "%d" , i+1); printf ( "\n" ); } break ; } } printf ( " " ); for (i = 0; i < 10; i++) printf ( " %d" , i + 1); for (i = 10; i < 20; i++) printf ( "%d" , i + 1); printf ( "\n" ); printf ( "\n" ); } void play() { int i, j; while (1) { printf ( "*请选择落子坐标(x,y): " ); scanf_s( "%d %d" , &j, &i); printf ( "\n" ); if (i>0&&i<21&&j>0&&j<21) { if (pan[i - 1][j - 1] != 10 && pan[i - 1][j - 1] != 11) { if (t % 2 == 1) { t++; pan[i - 1][j - 1] = 11; break ; } else if (t % 2 == 0) { t++; pan[i - 1][j - 1] = 10; break ; } } else if (pan[i-1][j-1] == 10 || pan[i-1][j-1] == 11) { printf ( "此处已经有棋子,请重新输入\n" ); continue ; } } else if (i < 1 || i > 21 || j < 1 || j > 21) { printf ( "坐标不合法,请重新输入\n" ); continue ; } } } void test() { int i, j; for (i=0;i<20;i++) for (j = 0; j < 20; j++) { if (pan[i][j] != 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9) { if (pan[i][j] == pan[i][j + 1]&&pan[i][j] == pan[i][j + 2]&&pan[i][j] == pan[i][j + 3]&&pan[i][j] == pan[i][j + 4]) { if (pan[i][j] == 11) { printf ( "白棋获胜\n" ); } if (pan[i][j] == 10) { printf ( "黑棋获胜\n" ); } } if (pan[i][j] == pan[i + 1][j]&&pan[i][j] == pan[i + 2][j]&&pan[i][j] == pan[i + 3][j]&&pan[i][j] == pan[i + 4][j]) { if (pan[i][j] == 11) { printf ( "白棋获胜\n" ); } if (pan[i][j] == 10) { printf ( "黑棋获胜\n" ); } } if (pan[i][j] == pan[i + 1][j + 1]&&pan[i][j] == pan[i + 2][j + 2]&&pan[i][j] == pan[i + 3][j + 3] &&pan[i][j]== pan[i + 4][j + 4]) { if (pan[i][j] == 11) { printf ( "白棋获胜\n" ); } if (pan[i][j] == 10) { printf ( "黑棋获胜\n" ); } } if (pan[i][j] == pan[i - 1][j + 1]&&pan[i][j] == pan[i - 2][j + 2] &&pan[i][j]== pan[i - 3][j + 3]&&pan[i][j] == pan[i - 4][j + 4]) { if (pan[i][j] == 11) { printf ( "白棋获胜\n" ); } if (pan[i][j] == 10) { printf ( "黑棋获胜\n" ); } } } } } int main() { system ( "mode con cols=98 lines=48" ); SetConsoleTitleA( "五子棋小游戏" ); //设置窗口 menu(); system ( "cls" ); while (1) { qp(); test(); play(); system ( "cls" ); } system ( "pause" ); return 0; } |
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原文链接:https://blog.csdn.net/may10/article/details/109448197